- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz 2011-06-17 23:29:19 +00:00
parent f921cddc2b
commit a5f31084d4
10 changed files with 34 additions and 23 deletions

View file

@ -391,9 +391,8 @@ void S_Base_BeginRegistration( void ) {
if (s_numSfx == 0) {
SND_setup();
s_numSfx = 0;
Com_Memset( s_knownSfx, 0, sizeof( s_knownSfx ) );
Com_Memset(sfxHash, 0, sizeof(sfx_t *)*LOOP_HASH);
Com_Memset(s_knownSfx, '\0', sizeof(s_knownSfx));
Com_Memset(sfxHash, '\0', sizeof(sfx_t *) * LOOP_HASH);
S_Base_RegisterSound("sound/feedback/hit.wav", qfalse); // changed to a sound in baseq3
}
@ -1467,8 +1466,10 @@ void S_Base_Shutdown( void ) {
}
SNDDMA_Shutdown();
SND_shutdown();
s_soundStarted = 0;
s_numSfx = 0;
Cmd_RemoveCommand("s_info");
}