- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz 2011-06-17 23:29:19 +00:00
parent f921cddc2b
commit a5f31084d4
10 changed files with 34 additions and 23 deletions

View file

@ -218,7 +218,7 @@ void *S_WAV_CodecLoad(const char *filename, snd_info_t *info)
}
// Allocate some memory
buffer = Z_Malloc(info->size);
buffer = Hunk_AllocateTempMemory(info->size);
if(!buffer)
{
FS_FCloseFile(file);