- Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
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10 changed files with 34 additions and 23 deletions
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@ -218,7 +218,7 @@ void *S_WAV_CodecLoad(const char *filename, snd_info_t *info)
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}
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// Allocate some memory
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buffer = Z_Malloc(info->size);
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buffer = Hunk_AllocateTempMemory(info->size);
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if(!buffer)
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{
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FS_FCloseFile(file);
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