- Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041)
- Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
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11 changed files with 296 additions and 75 deletions
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@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
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#define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
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#define FLATLINE_FOR_MASTER GAMENAME_FOR_MASTER "dead"
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// #define PROTOCOL_SUPPORT_OLD // You probably don't need this for your standalone game
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#else
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#define PRODUCT_NAME "ioq3"
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#define BASEGAME "baseq3"
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@ -42,6 +43,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define GAMENAME_FOR_MASTER "Quake3Arena"
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#define HEARTBEAT_FOR_MASTER "QuakeArena-1"
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#define FLATLINE_FOR_MASTER HEARTBEAT_FOR_MASTER
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#define PROTOCOL_SUPPORT_OLD
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#endif
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#define BASETA "missionpack"
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@ -682,7 +684,7 @@ void Parse2DMatrix (char **buf_p, int y, int x, float *m);
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void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
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int Com_HexStrToInt( const char *str );
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void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
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int QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
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char *Com_SkipTokens( char *s, int numTokens, char *sep );
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char *Com_SkipCharset( char *s, char *sep );
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