REFACTOR [anough to enough]

This commit is contained in:
Zack Middleton 2012-06-18 16:39:58 +00:00
parent 2579738256
commit a375f898f5
7 changed files with 21 additions and 21 deletions

View file

@ -2451,7 +2451,7 @@ int AINode_Battle_Retreat(bot_state_t *bs) {
else if (!(moveresult.flags & MOVERESULT_MOVEMENTVIEWSET)
&& !(bs->flags & BFL_IDEALVIEWSET) ) {
attack_skill = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_ATTACK_SKILL, 0, 1);
//if the bot is skilled anough
//if the bot is skilled enough
if (attack_skill > 0.3) {
BotAimAtEnemy(bs);
}
@ -2597,7 +2597,7 @@ int AINode_Battle_NBG(bot_state_t *bs) {
else if (!(moveresult.flags & MOVERESULT_MOVEMENTVIEWSET)
&& !(bs->flags & BFL_IDEALVIEWSET)) {
attack_skill = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_ATTACK_SKILL, 0, 1);
//if the bot is skilled anough and the enemy is visible
//if the bot is skilled enough and the enemy is visible
if (attack_skill > 0.3) {
//&& BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, bs->enemy)
BotAimAtEnemy(bs);