REFACTOR [anough to enough]

This commit is contained in:
Zack Middleton 2012-06-18 16:39:58 +00:00
parent 2579738256
commit a375f898f5
7 changed files with 21 additions and 21 deletions

View file

@ -848,7 +848,7 @@ int AAS_Reachability_Swim(int area1num, int area2num)
area1 = &aasworld.areas[area1num];
area2 = &aasworld.areas[area2num];
//if the areas are not near anough
//if the areas are not near enough
for (i = 0; i < 3; i++)
{
if (area1->mins[i] > area2->maxs[i] + 10) return qfalse;
@ -923,7 +923,7 @@ int AAS_Reachability_EqualFloorHeight(int area1num, int area2num)
area1 = &aasworld.areas[area1num];
area2 = &aasworld.areas[area2num];
//if the areas are not near anough in the x-y direction
//if the areas are not near enough in the x-y direction
for (i = 0; i < 2; i++)
{
if (area1->mins[i] > area2->maxs[i] + 10) return qfalse;
@ -1085,7 +1085,7 @@ int AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge(int area1num, int area2
area2 = &aasworld.areas[area2num];
//if the first area contains a liquid
area1swim = AAS_AreaSwim(area1num);
//if the areas are not near anough in the x-y direction
//if the areas are not near enough in the x-y direction
for (i = 0; i < 2; i++)
{
if (area1->mins[i] > area2->maxs[i] + 10) return qfalse;
@ -2131,7 +2131,7 @@ int AAS_Reachability_Jump(int area1num, int area2num)
//maximum height a player can jump with the given initial z velocity
maxjumpheight = AAS_MaxJumpHeight(phys_jumpvel);
//if the areas are not near anough in the x-y direction
//if the areas are not near enough in the x-y direction
for (i = 0; i < 2; i++)
{
if (area1->mins[i] > area2->maxs[i] + maxjumpdistance) return qfalse;