* AVI video output
- Uses motion jpeg codec by default - Use cl_avidemo to set a framerate - \video [filename] to start capture - \stopvideo to stop capture - Audio capture is a bit ropey
This commit is contained in:
parent
92ad3e99dc
commit
a21eb2bbcb
15 changed files with 910 additions and 11 deletions
|
@ -565,10 +565,21 @@ FS_Remove
|
|||
|
||||
===========
|
||||
*/
|
||||
static void FS_Remove( const char *osPath ) {
|
||||
void FS_Remove( const char *osPath ) {
|
||||
remove( osPath );
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
FS_HomeRemove
|
||||
|
||||
===========
|
||||
*/
|
||||
void FS_HomeRemove( const char *homePath ) {
|
||||
remove( FS_BuildOSPath( fs_homepath->string,
|
||||
fs_gamedir, homePath ) );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
FS_FileExists
|
||||
|
|
|
@ -654,6 +654,9 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring );
|
|||
|
||||
void FS_Rename( const char *from, const char *to );
|
||||
|
||||
void FS_Remove( const char *osPath );
|
||||
void FS_HomeRemove( const char *homePath );
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
|
@ -899,7 +902,6 @@ void S_ClearSoundBuffer( void );
|
|||
|
||||
void SCR_DebugGraph (float value, int color); // FIXME: move logging to common?
|
||||
|
||||
|
||||
//
|
||||
// server interface
|
||||
//
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue