Merge branch 'master' into sdl2

This commit is contained in:
Zack Middleton 2014-03-08 21:32:47 -06:00
commit 9ec7931c54
16 changed files with 271 additions and 104 deletions

View file

@ -400,7 +400,10 @@ typedef struct {
stageType_t type;
struct shaderProgram_s *glslShaderGroup;
int glslShaderIndex;
vec2_t materialInfo;
vec4_t normalScale;
vec4_t specularScale;
} shaderStage_t;
struct shaderCommands_s;
@ -676,7 +679,8 @@ typedef enum
UNIFORM_TIME,
UNIFORM_VERTEXLERP,
UNIFORM_MATERIALINFO,
UNIFORM_NORMALSCALE,
UNIFORM_SPECULARSCALE,
UNIFORM_VIEWINFO, // znear, zfar, width/2, height/2
UNIFORM_VIEWORIGIN,
@ -1766,8 +1770,6 @@ extern cvar_t *r_anaglyphMode;
extern cvar_t *r_mergeMultidraws;
extern cvar_t *r_mergeLeafSurfaces;
extern cvar_t *r_softOverbright;
extern cvar_t *r_hdr;
extern cvar_t *r_floatLightmap;
extern cvar_t *r_postProcess;
@ -1797,6 +1799,9 @@ extern cvar_t *r_parallaxMapping;
extern cvar_t *r_cubeMapping;
extern cvar_t *r_deluxeSpecular;
extern cvar_t *r_specularIsMetallic;
extern cvar_t *r_baseNormalX;
extern cvar_t *r_baseNormalY;
extern cvar_t *r_baseParallax;
extern cvar_t *r_baseSpecular;
extern cvar_t *r_baseGloss;
extern cvar_t *r_dlightMode;