Merge Reaction renderer features, remove "#ifdef REACTION"s
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517c65d85e
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9bace5bac7
11 changed files with 122 additions and 225 deletions
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@ -300,27 +300,7 @@ static void RB_SurfaceSprite( void ) {
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VectorSubtract( vec3_origin, left, left );
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}
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#ifdef REACTION
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if (ent->e.renderfx & RF_SUNFLARE)
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{
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if (backEnd.viewHasSunFlare)
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{
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ri.Printf(PRINT_WARNING, "Multiple sun flares not supported\n");
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return;
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}
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if (R_CullPointAndRadiusEx(ent->e.origin, ent->e.radius, backEnd.viewParms.frustum, (backEnd.viewParms.flags & VPF_FARPLANEFRUSTUM) ? 5 : 4) == CULL_OUT)
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return;
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colors[0] = colors[1] = colors[2] = colors[3] = ent->e.shaderRGBA[glRefConfig.framebufferObject] / 255.0f;
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if (colors[0] == 0)
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return;
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backEnd.viewHasSunFlare = qtrue;
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backEnd.frameHasSunFlare = qtrue;
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}
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else
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#endif
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{
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VectorScale4(ent->e.shaderRGBA, 1.0f / 255.0f, colors);
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}
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VectorScale4(ent->e.shaderRGBA, 1.0f / 255.0f, colors);
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RB_AddQuadStamp( ent->e.origin, left, up, colors );
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}
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