- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
- Make Master server reporting/server queries ipv6 capable.
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8 changed files with 182 additions and 259 deletions
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@ -673,17 +673,19 @@ void QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len
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NET_StringToAdr
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Traps "localhost" for loopback, passes everything else to system
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return 0 on address not found, 1 on address found with port, 2 on address found without port.
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=============
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*/
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qboolean NET_StringToAdr( const char *s, netadr_t *a, netadrtype_t family ) {
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qboolean r;
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int NET_StringToAdr( const char *s, netadr_t *a, netadrtype_t family )
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{
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char base[MAX_STRING_CHARS], *search;
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char *port = NULL;
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if (!strcmp (s, "localhost")) {
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Com_Memset (a, 0, sizeof(*a));
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a->type = NA_LOOPBACK;
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return qtrue;
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// as NA_LOOPBACK doesn't require ports report port was given.
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return 1;
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}
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Q_strncpyz( base, s, sizeof( base ) );
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@ -719,19 +721,20 @@ qboolean NET_StringToAdr( const char *s, netadr_t *a, netadrtype_t family ) {
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search = base;
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}
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r = Sys_StringToAdr( search, a, family );
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if ( !r ) {
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if(!Sys_StringToAdr(search, a, family))
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{
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a->type = NA_BAD;
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return qfalse;
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return 0;
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}
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if ( port ) {
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a->port = BigShort( (short)atoi( port ) );
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} else {
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a->port = BigShort( PORT_SERVER );
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if(port)
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{
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a->port = BigShort((short) atoi(port));
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return 1;
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}
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else
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{
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a->port = BigShort(PORT_SERVER);
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return 2;
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}
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return qtrue;
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}
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