bug 2723
* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary * fixes Mac OS X x86 VM crashes (-mstackrealign) * adds current working directory to the search path on Mac OS X to make working with .app bundles easier * various tweaks to make ioquake3 build against the 10.2 SDK * changed default OpenAL .dylib location to the path of the one included with the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN) * updated to a Universal libSDL-1.2.0.dylib
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7 changed files with 165 additions and 47 deletions
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@ -67,7 +67,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#if USE_SDL_VIDEO
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#include "SDL.h"
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#include "SDL_loadso.h"
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#else
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#include <dlfcn.h>
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#endif
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#include "../renderer/tr_local.h"
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#include "../client/client.h"
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@ -832,7 +837,7 @@ static void GLW_InitExtensions( void )
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if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
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{
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if ( r_ext_texture_filter_anisotropic->integer ) {
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qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy );
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qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
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if ( maxAnisotropy <= 0 ) {
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
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maxAnisotropy = 0;
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