bug 2723
* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary * fixes Mac OS X x86 VM crashes (-mstackrealign) * adds current working directory to the search path on Mac OS X to make working with .app bundles easier * various tweaks to make ioquake3 build against the 10.2 SDK * changed default OpenAL .dylib location to the path of the one included with the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN) * updated to a Universal libSDL-1.2.0.dylib
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7 changed files with 165 additions and 47 deletions
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@ -2829,6 +2829,10 @@ static void FS_Startup( const char *gameName ) {
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if (fs_basepath->string[0]) {
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FS_AddGameDirectory( fs_basepath->string, gameName );
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}
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#ifdef MACOS_X
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// allow .app bundles to be placed along side base dir
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FS_AddGameDirectory( ".", gameName );
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#endif
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// fs_homepath is somewhat particular to *nix systems, only add if relevant
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// NOTE: same filtering below for mods and basegame
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if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
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