* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
  working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK 
* changed default OpenAL .dylib location to the path of the one included with
  the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib
This commit is contained in:
Tony J. White = 2006-08-02 04:01:36 +00:00
parent 7cb5edc9ed
commit 9a6fad9cf1
7 changed files with 165 additions and 47 deletions

View file

@ -1524,6 +1524,8 @@ static ALCcontext *alContext;
#ifdef _WIN32
#define ALDRIVER_DEFAULT "OpenAL32.dll"
#elif defined(MACOS_X)
#define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL"
#else
#define ALDRIVER_DEFAULT "libopenal.so.0"
#endif

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@ -2829,6 +2829,10 @@ static void FS_Startup( const char *gameName ) {
if (fs_basepath->string[0]) {
FS_AddGameDirectory( fs_basepath->string, gameName );
}
#ifdef MACOS_X
// allow .app bundles to be placed along side base dir
FS_AddGameDirectory( ".", gameName );
#endif
// fs_homepath is somewhat particular to *nix systems, only add if relevant
// NOTE: same filtering below for mods and basegame
if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {

View file

@ -67,7 +67,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#if USE_SDL_VIDEO
#include "SDL.h"
#include "SDL_loadso.h"
#else
#include <dlfcn.h>
#endif
#include "../renderer/tr_local.h"
#include "../client/client.h"
@ -832,7 +837,7 @@ static void GLW_InitExtensions( void )
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
{
if ( r_ext_texture_filter_anisotropic->integer ) {
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy );
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
if ( maxAnisotropy <= 0 ) {
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
maxAnisotropy = 0;

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@ -25,6 +25,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h"
#include <unistd.h>
#if MAC_OS_X_VERSION_MIN_REQUIRED == 1020
// needed for socket_t on OSX 10.2
#define _BSD_SOCKLEN_T_
#endif
#include <sys/socket.h>
#include <sys/time.h>
#include <netinet/in.h>