Fix some of the things clang --analyze flagged

This commit is contained in:
Tim Angus 2013-03-26 16:50:03 +00:00
parent 352cd151e0
commit 98360bcd57
34 changed files with 58 additions and 112 deletions

View file

@ -53,7 +53,9 @@ void GL_Bind2( image_t *image, GLenum type ) {
}
if ( glState.currenttextures[glState.currenttmu] != texnum ) {
image->frameUsed = tr.frameCount;
if ( image ) {
image->frameUsed = tr.frameCount;
}
glState.currenttextures[glState.currenttmu] = texnum;
qglBindTexture (type, texnum);
}
@ -251,7 +253,7 @@ void GL_State( unsigned long stateBits )
//
if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
{
GLenum srcFactor, dstFactor;
GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
{
@ -285,7 +287,6 @@ void GL_State( unsigned long stateBits )
srcFactor = GL_SRC_ALPHA_SATURATE;
break;
default:
srcFactor = GL_ONE; // to get warning to shut up
ri.Error( ERR_DROP, "GL_State: invalid src blend state bits" );
break;
}
@ -317,7 +318,6 @@ void GL_State( unsigned long stateBits )
dstFactor = GL_ONE_MINUS_DST_ALPHA;
break;
default:
dstFactor = GL_ONE; // to get warning to shut up
ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits" );
break;
}
@ -607,7 +607,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
oldDlighted = qfalse;
oldPshadowed = qfalse;
oldSort = -1;
depthRange = qfalse;
depth[0] = 0.f;
depth[1] = 1.f;
@ -630,8 +629,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
// change the tess parameters if needed
// a "entityMergable" shader is a shader that can have surfaces from seperate
// entities merged into a single batch, like smoke and blood puff sprites
if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted || pshadowed != oldPshadowed
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) {
if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted || pshadowed != oldPshadowed
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) {
if (oldShader != NULL) {
RB_EndSurface();
}
@ -756,7 +755,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
}
if (inQuery) {
inQuery = qfalse;
qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
}

View file

@ -2123,8 +2123,6 @@ static void R_CreateWorldVBO(void)
}
startTime = ri.Milliseconds();
ri.Free(surfacesSorted);
ri.Hunk_FreeTempMemory(triangles);
@ -2151,7 +2149,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
numTriSurfs = 0;
numFlares = 0;
in = (void *)(fileBase + surfs->fileofs);
if (surfs->filelen % sizeof(*in))
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
count = surfs->filelen / sizeof(*in);

View file

@ -326,7 +326,6 @@ static void ResampleTexture( byte *in, int inwidth, int inheight, byte *out,
for (i=0 ; i<outheight ; i++) {
inrow = in + 4*inwidth*(int)((i+0.25)*inheight/outheight);
inrow2 = in + 4*inwidth*(int)((i+0.75)*inheight/outheight);
frac = fracstep >> 1;
for (j=0 ; j<outwidth ; j++) {
pix1 = inrow + p1[j];
pix2 = inrow + p2[j];
@ -957,7 +956,7 @@ static void DoLinear(byte *in, byte *out, int width, int height)
for (y = 1; y < height - 1; y += 2)
{
byte sd[4], se[4], sh[4], si[4];
byte sd[4] = {0}, se[4] = {0}, sh[4] = {0}, si[4] = {0};
byte *line2, *line3;
x = 1;
@ -1572,8 +1571,8 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
{
int width = *inout_width;
int height = *inout_height;
int scaled_width = *inout_scaled_width;
int scaled_height = *inout_scaled_height;
int scaled_width;
int scaled_height;
qboolean picmip = flags & IMGFLAG_PICMIP;
qboolean mipmap = flags & IMGFLAG_MIPMAP;
qboolean clampToEdge = flags & IMGFLAG_CLAMPTOEDGE;
@ -1769,7 +1768,6 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean light
}
else if(lightMap)
{
samples = 4;
if(r_greyscale->integer)
internalFormat = GL_LUMINANCE;
else

View file

@ -1557,10 +1557,6 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum )
// translate the original plane
originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin );
}
else
{
plane = originalPlane;
}
// locate the portal entity closest to this plane.
// origin will be the origin of the portal, origin2 will be

View file

@ -41,8 +41,8 @@ Out must have space for two more vertexes than in
static void R_ChopPolyBehindPlane( int numInPoints, vec3_t inPoints[MAX_VERTS_ON_POLY],
int *numOutPoints, vec3_t outPoints[MAX_VERTS_ON_POLY],
vec3_t normal, vec_t dist, vec_t epsilon) {
float dists[MAX_VERTS_ON_POLY+4];
int sides[MAX_VERTS_ON_POLY+4];
float dists[MAX_VERTS_ON_POLY+4] = { 0 };
int sides[MAX_VERTS_ON_POLY+4] = { 0 };
int counts[3];
float dot;
int i, j;

View file

@ -1766,7 +1766,7 @@ static qboolean ParseShader( char **text )
// light <value> determines flaring in q3map, not needed here
else if ( !Q_stricmp(token, "light") )
{
token = COM_ParseExt( text, qfalse );
COM_ParseExt( text, qfalse );
continue;
}
// cull <face>
@ -2907,7 +2907,6 @@ static shader_t *FinishShader( void ) {
//
if ( stage > 1 && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) ) {
VertexLightingCollapse();
stage = 1;
hasLightmapStage = qfalse;
}

View file

@ -635,7 +635,7 @@ R_ClusterPVS
==============
*/
static const byte *R_ClusterPVS (int cluster) {
if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
return tr.world->novis;
}