Fix some of the things clang --analyze flagged
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parent
352cd151e0
commit
98360bcd57
34 changed files with 58 additions and 112 deletions
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@ -53,7 +53,9 @@ void GL_Bind( image_t *image ) {
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}
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if ( glState.currenttextures[glState.currenttmu] != texnum ) {
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image->frameUsed = tr.frameCount;
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if ( image ) {
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image->frameUsed = tr.frameCount;
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}
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glState.currenttextures[glState.currenttmu] = texnum;
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qglBindTexture (GL_TEXTURE_2D, texnum);
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}
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@ -215,7 +217,7 @@ void GL_State( unsigned long stateBits )
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//
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if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
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{
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GLenum srcFactor, dstFactor;
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GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
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if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
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{
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@ -249,7 +251,6 @@ void GL_State( unsigned long stateBits )
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srcFactor = GL_SRC_ALPHA_SATURATE;
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break;
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default:
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srcFactor = GL_ONE; // to get warning to shut up
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ri.Error( ERR_DROP, "GL_State: invalid src blend state bits" );
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break;
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}
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@ -281,7 +282,6 @@ void GL_State( unsigned long stateBits )
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dstFactor = GL_ONE_MINUS_DST_ALPHA;
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break;
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default:
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dstFactor = GL_ONE; // to get warning to shut up
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ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits" );
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break;
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}
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@ -545,8 +545,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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// change the tess parameters if needed
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// a "entityMergable" shader is a shader that can have surfaces from seperate
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// entities merged into a single batch, like smoke and blood puff sprites
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if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
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|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) {
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if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
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|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) {
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if (oldShader != NULL) {
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RB_EndSurface();
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}
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@ -326,7 +326,6 @@ static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *
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for (i=0 ; i<outheight ; i++, out += outwidth) {
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inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
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inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
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frac = fracstep >> 1;
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for (j=0 ; j<outwidth ; j++) {
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pix1 = (byte *)inrow + p1[j];
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pix2 = (byte *)inrow + p2[j];
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@ -812,10 +812,6 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum )
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// translate the original plane
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originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin );
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}
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else
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{
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plane = originalPlane;
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}
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// locate the portal entity closest to this plane.
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// origin will be the origin of the portal, origin2 will be
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@ -41,8 +41,8 @@ Out must have space for two more vertexes than in
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static void R_ChopPolyBehindPlane( int numInPoints, vec3_t inPoints[MAX_VERTS_ON_POLY],
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int *numOutPoints, vec3_t outPoints[MAX_VERTS_ON_POLY],
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vec3_t normal, vec_t dist, vec_t epsilon) {
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float dists[MAX_VERTS_ON_POLY+4];
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int sides[MAX_VERTS_ON_POLY+4];
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float dists[MAX_VERTS_ON_POLY+4] = { 0 };
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int sides[MAX_VERTS_ON_POLY+4] = { 0 };
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int counts[3];
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float dot;
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int i, j;
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@ -1590,7 +1590,7 @@ static qboolean ParseShader( char **text )
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// light <value> determines flaring in q3map, not needed here
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else if ( !Q_stricmp(token, "light") )
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{
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token = COM_ParseExt( text, qfalse );
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(void)COM_ParseExt( text, qfalse );
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continue;
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}
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// cull <face>
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@ -530,7 +530,7 @@ R_ClusterPVS
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==============
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*/
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static const byte *R_ClusterPVS (int cluster) {
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if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
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if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
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return tr.world->novis;
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}
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