Improve github interperation of README.md
This commit is contained in:
parent
fe09fb77b9
commit
94bffacdb2
1 changed files with 327 additions and 292 deletions
151
README.md
151
README.md
|
@ -39,7 +39,7 @@ renamed to id-readme.txt so as to prevent confusion. Please refer to the
|
||||||
web-site for updated status.
|
web-site for updated status.
|
||||||
|
|
||||||
|
|
||||||
--------------------------------------------- Compilation and installation -----
|
# Compilation and installation
|
||||||
|
|
||||||
For *nix
|
For *nix
|
||||||
1. Change to the directory containing this readme.
|
1. Change to the directory containing this readme.
|
||||||
|
@ -73,6 +73,7 @@ x86_64.
|
||||||
The following variables may be set, either on the command line or in
|
The following variables may be set, either on the command line or in
|
||||||
Makefile.local:
|
Makefile.local:
|
||||||
|
|
||||||
|
```
|
||||||
CFLAGS - use this for custom CFLAGS
|
CFLAGS - use this for custom CFLAGS
|
||||||
V - set to show cc command line when building
|
V - set to show cc command line when building
|
||||||
DEFAULT_BASEDIR - extra path to search for baseq3 and such
|
DEFAULT_BASEDIR - extra path to search for baseq3 and such
|
||||||
|
@ -108,13 +109,16 @@ Makefile.local:
|
||||||
DEBUG_CFLAGS - C compiler flags to use for building debug version
|
DEBUG_CFLAGS - C compiler flags to use for building debug version
|
||||||
COPYDIR - the target installation directory
|
COPYDIR - the target installation directory
|
||||||
TEMPDIR - specify user defined directory for temp files
|
TEMPDIR - specify user defined directory for temp files
|
||||||
|
```
|
||||||
|
|
||||||
The defaults for these variables differ depending on the target platform.
|
The defaults for these variables differ depending on the target platform.
|
||||||
|
|
||||||
|
|
||||||
------------------------------------------------------------------ Console -----
|
# Console
|
||||||
|
|
||||||
New cvars
|
## New cvars
|
||||||
|
|
||||||
|
```
|
||||||
cl_autoRecordDemo - record a new demo on each map change
|
cl_autoRecordDemo - record a new demo on each map change
|
||||||
cl_aviFrameRate - the framerate to use when capturing video
|
cl_aviFrameRate - the framerate to use when capturing video
|
||||||
cl_aviMotionJpeg - use the mjpeg codec when capturing video
|
cl_aviMotionJpeg - use the mjpeg codec when capturing video
|
||||||
|
@ -271,8 +275,11 @@ New cvars
|
||||||
cl_aviMotionJpeg is enabled
|
cl_aviMotionJpeg is enabled
|
||||||
r_mode -2 - This new video mode automatically uses the
|
r_mode -2 - This new video mode automatically uses the
|
||||||
desktop resolution.
|
desktop resolution.
|
||||||
|
```
|
||||||
|
|
||||||
New commands
|
## New commands
|
||||||
|
|
||||||
|
```
|
||||||
video [filename] - start video capture (use with demo command)
|
video [filename] - start video capture (use with demo command)
|
||||||
stopvideo - stop video capture
|
stopvideo - stop video capture
|
||||||
stopmusic - stop background music
|
stopmusic - stop background music
|
||||||
|
@ -307,15 +314,18 @@ New commands
|
||||||
all bots even if someone is named "allbots")
|
all bots even if someone is named "allbots")
|
||||||
|
|
||||||
tell <client num> <msg> - send message to a single client (new to server)
|
tell <client num> <msg> - send message to a single client (new to server)
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
--------------------------------------------------------- README for Users -----
|
# README for Users
|
||||||
|
|
||||||
|
## Using shared libraries instead of qvm
|
||||||
|
|
||||||
Using shared libraries instead of qvm
|
|
||||||
To force Q3 to use shared libraries instead of qvms run it with the following
|
To force Q3 to use shared libraries instead of qvms run it with the following
|
||||||
parameters: +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
|
parameters: `+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0`
|
||||||
|
|
||||||
|
## Using Demo Data Files
|
||||||
|
|
||||||
Using Demo Data Files
|
|
||||||
Copy demoq3/pak0.pk3 from the demo installer to your baseq3 directory. The
|
Copy demoq3/pak0.pk3 from the demo installer to your baseq3 directory. The
|
||||||
qvm files in this pak0.pk3 will not work, so you have to use the native
|
qvm files in this pak0.pk3 will not work, so you have to use the native
|
||||||
shared libraries or qvms from this project. To use the new qvms, they must be
|
shared libraries or qvms from this project. To use the new qvms, they must be
|
||||||
|
@ -327,7 +337,8 @@ Using Demo Data Files
|
||||||
data, nor is it something that we like to spend much time maintaining or
|
data, nor is it something that we like to spend much time maintaining or
|
||||||
supporting.
|
supporting.
|
||||||
|
|
||||||
Help! Ioquake3 won't give me an fps of X anymore when setting com_maxfps!
|
## Help! Ioquake3 won't give me an fps of X anymore when setting com_maxfps!
|
||||||
|
|
||||||
Ioquake3 now uses the select() system call to wait for the rendering of the
|
Ioquake3 now uses the select() system call to wait for the rendering of the
|
||||||
next frame when com_maxfps was hit. This will improve your CPU load
|
next frame when com_maxfps was hit. This will improve your CPU load
|
||||||
considerably in these cases. However, not all systems may support a
|
considerably in these cases. However, not all systems may support a
|
||||||
|
@ -337,7 +348,8 @@ Help! Ioquake3 won't give me an fps of X anymore when setting com_maxfps!
|
||||||
In this case you can always revert back to the old behaviour by setting the
|
In this case you can always revert back to the old behaviour by setting the
|
||||||
cvar com_busyWait to 1.
|
cvar com_busyWait to 1.
|
||||||
|
|
||||||
Using HTTP/FTP Download Support (Server)
|
## Using HTTP/FTP Download Support (Server)
|
||||||
|
|
||||||
You can enable redirected downloads on your server even if it's not
|
You can enable redirected downloads on your server even if it's not
|
||||||
an ioquake3 server. You simply need to use the 'sets' command to put
|
an ioquake3 server. You simply need to use the 'sets' command to put
|
||||||
the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
|
the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
|
||||||
|
@ -346,19 +358,20 @@ Using HTTP/FTP Download Support (Server)
|
||||||
sv_dlURL is the base of the URL that contains your custom .pk3 files
|
sv_dlURL is the base of the URL that contains your custom .pk3 files
|
||||||
the client will append both fs_game and the filename to the end of
|
the client will append both fs_game and the filename to the end of
|
||||||
this value. For example, if you have sv_dlURL set to
|
this value. For example, if you have sv_dlURL set to
|
||||||
"http://ioquake3.org", fs_game is "baseq3", and the client is
|
`"http://ioquake3.org"`, fs_game is `"baseq3"`, and the client is
|
||||||
missing "test.pk3", it will attempt to download from the URL
|
missing `"test.pk3"`, it will attempt to download from the URL
|
||||||
"http://ioquake3.org/baseq3/test.pk3"
|
`"http://ioquake3.org/baseq3/test.pk3"`
|
||||||
|
|
||||||
sv_allowDownload's value is now a bitmask made up of the following
|
sv_allowDownload's value is now a bitmask made up of the following
|
||||||
flags:
|
flags:
|
||||||
1 - ENABLE
|
|
||||||
4 - do not use UDP downloads
|
* 1 - ENABLE
|
||||||
8 - do not ask the client to disconnect when using HTTP/FTP
|
* 4 - do not use UDP downloads
|
||||||
|
* 8 - do not ask the client to disconnect when using HTTP/FTP
|
||||||
|
|
||||||
Server operators who are concerned about potential "leeching" from their
|
Server operators who are concerned about potential "leeching" from their
|
||||||
HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
|
HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
|
||||||
that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}". For,
|
that ioquake3 sets which is `"ioQ3://{SERVER_IP}:{SERVER_PORT}"`. For,
|
||||||
example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
|
example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
|
||||||
|
|
||||||
On a sidenote, downloading via UDP has been improved and yields higher data
|
On a sidenote, downloading via UDP has been improved and yields higher data
|
||||||
|
@ -366,46 +379,58 @@ Using HTTP/FTP Download Support (Server)
|
||||||
cvar sv_dlRate. Due to system-specific limits the download rate is capped
|
cvar sv_dlRate. Due to system-specific limits the download rate is capped
|
||||||
at about 1 Mbyte/s per client, so curl downloading may still be faster.
|
at about 1 Mbyte/s per client, so curl downloading may still be faster.
|
||||||
|
|
||||||
Using HTTP/FTP Download Support (Client)
|
## Using HTTP/FTP Download Support (Client)
|
||||||
|
|
||||||
Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
|
Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
|
||||||
assuming ioquake3 was compiled with USE_CURL=1 (the default).
|
assuming ioquake3 was compiled with USE_CURL=1 (the default).
|
||||||
like sv_allowDownload, cl_allowDownload also uses a bitmask value
|
like sv_allowDownload, cl_allowDownload also uses a bitmask value
|
||||||
supporting the following flags:
|
supporting the following flags:
|
||||||
1 - ENABLE
|
|
||||||
2 - do not use HTTP/FTP downloads
|
* 1 - ENABLE
|
||||||
4 - do not use UDP downloads
|
* 2 - do not use HTTP/FTP downloads
|
||||||
|
* 4 - do not use UDP downloads
|
||||||
|
|
||||||
When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
|
When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
|
||||||
it will use the value of the cvar cl_cURLLib as the filename of the cURL
|
it will use the value of the cvar cl_cURLLib as the filename of the cURL
|
||||||
library to dynamically load.
|
library to dynamically load.
|
||||||
|
|
||||||
Multiuser Support on Windows systems
|
## Multiuser Support on Windows systems
|
||||||
On Windows, all user specific files such as autogenerated configuration,
|
On Windows, all user specific files such as autogenerated configuration,
|
||||||
demos, videos, screenshots, and autodownloaded pk3s are now saved in a
|
demos, videos, screenshots, and autodownloaded pk3s are now saved in a
|
||||||
directory specific to the user who is running ioquake3.
|
directory specific to the user who is running ioquake3.
|
||||||
|
|
||||||
On NT-based such as Windows XP, this is usually a directory named:
|
On NT-based such as Windows XP, this is usually a directory named:
|
||||||
"C:\Documents and Settings\%USERNAME%\Application Data\Quake3\"
|
|
||||||
|
C:\Documents and Settings\%USERNAME%\Application Data\Quake3\
|
||||||
|
|
||||||
Windows 95, Windows 98, and Windows ME will use a directory like:
|
Windows 95, Windows 98, and Windows ME will use a directory like:
|
||||||
"C:\Windows\Application Data\Quake3"
|
|
||||||
|
C:\Windows\Application Data\Quake3
|
||||||
|
|
||||||
in single-user mode, or:
|
in single-user mode, or:
|
||||||
"C:\Windows\Profiles\%USERNAME%\Application Data\Quake3"
|
|
||||||
|
C:\Windows\Profiles\%USERNAME%\Application Data\Quake3
|
||||||
|
|
||||||
if multiple logins have been enabled.
|
if multiple logins have been enabled.
|
||||||
|
|
||||||
In order to access this directory more easily, the installer may create a
|
In order to access this directory more easily, the installer may create a
|
||||||
Shortcut which has its target set to:
|
Shortcut which has its target set to:
|
||||||
"%APPDATA%\Quake3\"
|
|
||||||
|
%APPDATA%\Quake3\
|
||||||
|
|
||||||
This Shortcut would work for all users on the system regardless of the
|
This Shortcut would work for all users on the system regardless of the
|
||||||
locale settings. Unfortunately, this environment variable is only
|
locale settings. Unfortunately, this environment variable is only
|
||||||
present on Windows NT based systems.
|
present on Windows NT based systems.
|
||||||
|
|
||||||
You can revert to the old single-user behaviour by setting the fs_homepath
|
You can revert to the old single-user behaviour by setting the fs_homepath
|
||||||
cvar to the directory where ioquake3 is installed. For example:
|
cvar to the directory where ioquake3 is installed. For example:
|
||||||
|
|
||||||
ioquake3.exe +set fs_homepath "c:\ioquake3"
|
ioquake3.exe +set fs_homepath "c:\ioquake3"
|
||||||
|
|
||||||
Note that this cvar MUST be set as a command line parameter.
|
Note that this cvar MUST be set as a command line parameter.
|
||||||
|
|
||||||
SDL Keyboard Differences
|
## SDL Keyboard Differences
|
||||||
|
|
||||||
ioquake3 clients have different keyboard behaviour compared to the original
|
ioquake3 clients have different keyboard behaviour compared to the original
|
||||||
Quake3 clients.
|
Quake3 clients.
|
||||||
|
|
||||||
|
@ -445,7 +470,9 @@ SDL Keyboard Differences
|
||||||
text. Also, in addition to the nominated console keys, Shift-ESC is hard
|
text. Also, in addition to the nominated console keys, Shift-ESC is hard
|
||||||
coded to always toggle the console.
|
coded to always toggle the console.
|
||||||
|
|
||||||
QuakeLive mouse acceleration (patch and this text written by TTimo from id)
|
## QuakeLive mouse acceleration
|
||||||
|
(patch and this text written by TTimo from id)
|
||||||
|
|
||||||
I've been using an experimental mouse acceleration code for a while, and
|
I've been using an experimental mouse acceleration code for a while, and
|
||||||
decided to make it available to everyone. Don't be too worried if you don't
|
decided to make it available to everyone. Don't be too worried if you don't
|
||||||
understand the explanations below, this is mostly intended for advanced
|
understand the explanations below, this is mostly intended for advanced
|
||||||
|
@ -491,15 +518,17 @@ QuakeLive mouse acceleration (patch and this text written by TTimo from id)
|
||||||
interested by your feedback.
|
interested by your feedback.
|
||||||
|
|
||||||
|
|
||||||
---------------------------------------------------- README for Developers -----
|
# README for Developers
|
||||||
|
|
||||||
|
## pk3dir
|
||||||
|
|
||||||
pk3dir
|
|
||||||
ioquake3 has a useful new feature for mappers. Paths in a game directory with
|
ioquake3 has a useful new feature for mappers. Paths in a game directory with
|
||||||
the extension ".pk3dir" are treated like pk3 files. This means you can keep
|
the extension ".pk3dir" are treated like pk3 files. This means you can keep
|
||||||
all files specific to your map in one directory tree and easily zip this
|
all files specific to your map in one directory tree and easily zip this
|
||||||
folder for distribution.
|
folder for distribution.
|
||||||
|
|
||||||
64bit mods
|
## 64bit mods
|
||||||
|
|
||||||
If you wish to compile external mods as shared libraries on a 64bit platform,
|
If you wish to compile external mods as shared libraries on a 64bit platform,
|
||||||
and the mod source is derived from the id Q3 SDK, you will need to modify the
|
and the mod source is derived from the id Q3 SDK, you will need to modify the
|
||||||
interface code a little. Open the files ending in _syscalls.c and change
|
interface code a little. Open the files ending in _syscalls.c and change
|
||||||
|
@ -519,14 +548,16 @@ pk3dir
|
||||||
Note if you simply wish to run mods on a 64bit platform you do not need to
|
Note if you simply wish to run mods on a 64bit platform you do not need to
|
||||||
recompile anything since by default Q3 uses a virtual machine system.
|
recompile anything since by default Q3 uses a virtual machine system.
|
||||||
|
|
||||||
Creating mods compatible with Q3 1.32b
|
## Creating mods compatible with Q3 1.32b
|
||||||
|
|
||||||
If you're using this package to create mods for the last official release of
|
If you're using this package to create mods for the last official release of
|
||||||
Q3, it is necessary to pass the commandline option '-vq3' to your invocation
|
Q3, it is necessary to pass the commandline option '-vq3' to your invocation
|
||||||
of q3asm. This is because by default q3asm outputs an updated qvm format that
|
of q3asm. This is because by default q3asm outputs an updated qvm format that
|
||||||
is necessary to fix a bug involving the optimizing pass of the x86 vm JIT
|
is necessary to fix a bug involving the optimizing pass of the x86 vm JIT
|
||||||
compiler.
|
compiler.
|
||||||
|
|
||||||
Creating standalone games
|
## Creating standalone games
|
||||||
|
|
||||||
Have you finished the daunting task of removing all dependencies on the Q3
|
Have you finished the daunting task of removing all dependencies on the Q3
|
||||||
game data? You probably now want to give your users the opportunity to play
|
game data? You probably now want to give your users the opportunity to play
|
||||||
the game without owning a copy of Q3, which consequently means removing cd-key
|
the game without owning a copy of Q3, which consequently means removing cd-key
|
||||||
|
@ -568,7 +599,6 @@ Creating standalone games
|
||||||
+set com_basegame basefoo +set com_homepath .foo
|
+set com_basegame basefoo +set com_homepath .foo
|
||||||
+set com_gamename foo
|
+set com_gamename foo
|
||||||
|
|
||||||
|
|
||||||
If you really changed parts that would make vanilla ioquake3 incompatible with
|
If you really changed parts that would make vanilla ioquake3 incompatible with
|
||||||
your mod, we have included another way to conveniently build a stand-alone
|
your mod, we have included another way to conveniently build a stand-alone
|
||||||
binary. Just run make with the option BUILD_STANDALONE=1. Don't forget to edit
|
binary. Just run make with the option BUILD_STANDALONE=1. Don't forget to edit
|
||||||
|
@ -598,7 +628,7 @@ Creating standalone games
|
||||||
maps) created by yourself are your property and can be sold like every other
|
maps) created by yourself are your property and can be sold like every other
|
||||||
game you find in stores.
|
game you find in stores.
|
||||||
|
|
||||||
Network protocols
|
## Network protocols
|
||||||
There are now two cvars that give you some degree of freedom over the reported
|
There are now two cvars that give you some degree of freedom over the reported
|
||||||
protocol versions between clients and servers: "com_protocol" and
|
protocol versions between clients and servers: "com_protocol" and
|
||||||
"com_legacyprotocol".
|
"com_legacyprotocol".
|
||||||
|
@ -627,7 +657,7 @@ Network protocols
|
||||||
game you can still enable it in q_shared.h by defining
|
game you can still enable it in q_shared.h by defining
|
||||||
LEGACY_PROTOCOL.
|
LEGACY_PROTOCOL.
|
||||||
|
|
||||||
cl_guid Support
|
## cl_guid Support
|
||||||
cl_guid is a cvar which is part of the client's USERINFO string. Its value
|
cl_guid is a cvar which is part of the client's USERINFO string. Its value
|
||||||
is a 32 character string made up of [a-f] and [0-9] characters. This
|
is a 32 character string made up of [a-f] and [0-9] characters. This
|
||||||
value is pseudo-unique for every player. Id's Quake 3 Arena client also
|
value is pseudo-unique for every player. Id's Quake 3 Arena client also
|
||||||
|
@ -641,11 +671,12 @@ cl_guid Support
|
||||||
a server. This value can be reset by the client at any time so it's not
|
a server. This value can be reset by the client at any time so it's not
|
||||||
useful for blocking access. However, it can have at least two uses in
|
useful for blocking access. However, it can have at least two uses in
|
||||||
your mod's game code:
|
your mod's game code:
|
||||||
1) improve logging to allow statistical tools to index players by more
|
|
||||||
than just name
|
|
||||||
2) granting some weak admin rights to players without requiring passwords
|
|
||||||
|
|
||||||
PNG support
|
1. improve logging to allow statistical tools to index players by more
|
||||||
|
than just name
|
||||||
|
2. granting some weak admin rights to players without requiring passwords
|
||||||
|
|
||||||
|
## PNG support
|
||||||
ioquake3 supports the use of PNG (Portable Network Graphic) images as
|
ioquake3 supports the use of PNG (Portable Network Graphic) images as
|
||||||
textures. It should be noted that the use of such images in a map will
|
textures. It should be noted that the use of such images in a map will
|
||||||
result in missing placeholder textures where the map is used with the id
|
result in missing placeholder textures where the map is used with the id
|
||||||
|
@ -665,7 +696,8 @@ PNG support
|
||||||
|
|
||||||
Restart GtkRadiant and PNG textures are now available.
|
Restart GtkRadiant and PNG textures are now available.
|
||||||
|
|
||||||
Building with MinGW for pre Windows XP
|
## Building with MinGW for pre Windows XP
|
||||||
|
|
||||||
IPv6 support requires a header named "wspiapi.h" to abstract away from
|
IPv6 support requires a header named "wspiapi.h" to abstract away from
|
||||||
differences in earlier versions of Windows' IPv6 stack. There is no MinGW
|
differences in earlier versions of Windows' IPv6 stack. There is no MinGW
|
||||||
equivalent of this header and the Microsoft version is obviously not
|
equivalent of this header and the Microsoft version is obviously not
|
||||||
|
@ -674,7 +706,7 @@ Building with MinGW for pre Windows XP
|
||||||
directory, this restriction is lifted.
|
directory, this restriction is lifted.
|
||||||
|
|
||||||
|
|
||||||
------------------------------------------------------------- Contributing -----
|
# Contributing
|
||||||
|
|
||||||
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
|
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
|
||||||
mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and
|
mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and
|
||||||
|
@ -689,7 +721,7 @@ accepted as long as they are entirely optional, do not require new media and
|
||||||
are off by default.
|
are off by default.
|
||||||
|
|
||||||
|
|
||||||
--------------------------------------------- Building Official Installers -----
|
# Building Official Installers
|
||||||
|
|
||||||
We need help getting automated installers on all the platforms that ioquake3
|
We need help getting automated installers on all the platforms that ioquake3
|
||||||
supports. We don't necessarily care about all the installers being identical,
|
supports. We don't necessarily care about all the installers being identical,
|
||||||
|
@ -722,25 +754,28 @@ but we have some general guidelines:
|
||||||
* Your installer will be mirrored to an "official" directory, thus making it
|
* Your installer will be mirrored to an "official" directory, thus making it
|
||||||
a done deal.
|
a done deal.
|
||||||
|
|
||||||
------------------------------------------------------------------ Credits -----
|
|
||||||
|
# Credits
|
||||||
|
|
||||||
Maintainers
|
Maintainers
|
||||||
James Canete <use.less01@gmail.com>
|
|
||||||
Ludwig Nussel <ludwig.nussel@suse.de>
|
* James Canete <use.less01@gmail.com>
|
||||||
Thilo Schulz <arny@ats.s.bawue.de>
|
* Ludwig Nussel <ludwig.nussel@suse.de>
|
||||||
Tim Angus <tim@ngus.net>
|
* Thilo Schulz <arny@ats.s.bawue.de>
|
||||||
Tony J. White <tjw@tjw.org>
|
* Tim Angus <tim@ngus.net>
|
||||||
Zachary J. Slater <zachary@ioquake.org>
|
* Tony J. White <tjw@tjw.org>
|
||||||
Zack Middleton <zturtleman@gmail.com>
|
* Zachary J. Slater <zachary@ioquake.org>
|
||||||
|
* Zack Middleton <zturtleman@gmail.com>
|
||||||
|
|
||||||
Significant contributions from
|
Significant contributions from
|
||||||
Ryan C. Gordon <icculus@icculus.org>
|
|
||||||
Andreas Kohn <andreas@syndrom23.de>
|
* Ryan C. Gordon <icculus@icculus.org>
|
||||||
Joerg Dietrich <Dietrich_Joerg@t-online.de>
|
* Andreas Kohn <andreas@syndrom23.de>
|
||||||
Stuart Dalton <badcdev@gmail.com>
|
* Joerg Dietrich <Dietrich_Joerg@t-online.de>
|
||||||
Vincent S. Cojot <vincent at cojot dot name>
|
* Stuart Dalton <badcdev@gmail.com>
|
||||||
optical <alex@rigbo.se>
|
* Vincent S. Cojot <vincent at cojot dot name>
|
||||||
Aaron Gyes <floam@aaron.gy>
|
* optical <alex@rigbo.se>
|
||||||
|
* Aaron Gyes <floam@aaron.gy>
|
||||||
|
|
||||||
|
|
||||||
[](http://githalytics.com/ioquake/ioq3)
|
[](http://githalytics.com/ioquake/ioq3)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue