* SDL build no longer requires a vid_restart when changing r_fullscreen
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355fd83d11
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947ebb932e
3 changed files with 48 additions and 22 deletions
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@ -1040,6 +1040,34 @@ void GLimp_EndFrame (void)
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SDL_GL_SwapBuffers();
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}
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if( r_fullscreen->modified )
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{
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qboolean fullscreen;
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qboolean sdlToggled = qfalse;
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SDL_Surface *s = SDL_GetVideoSurface( );
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if( s )
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{
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// Find out the current state
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if( s->flags & SDL_FULLSCREEN )
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fullscreen = qtrue;
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else
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fullscreen = qfalse;
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// Is the state we want different from the current state?
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if( !!r_fullscreen->integer != fullscreen )
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sdlToggled = SDL_WM_ToggleFullScreen( s );
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else
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sdlToggled = qtrue;
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}
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// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
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if( !sdlToggled )
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Cbuf_AddText( "vid_restart" );
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r_fullscreen->modified = qfalse;
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}
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// check logging
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QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value
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}
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