OpenGL2: Support half floats for texcoords and vertex colors.

This commit is contained in:
SmileTheory 2014-11-03 19:10:35 -08:00
parent 1ba9e7a45e
commit 943259f6b4
10 changed files with 193 additions and 154 deletions

View file

@ -44,81 +44,122 @@ union pack8_u {
};
uint32_t R_VaoPackTangent(vec4_t v)
int R_VaoPackTangent(byte *out, vec4_t v)
{
if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
{
union pack10_u num;
union pack10_u *num = (union pack10_u *)out;
num.pack.x = v[0] * 511.0f;
num.pack.y = v[1] * 511.0f;
num.pack.z = v[2] * 511.0f;
num.pack.w = v[3];
return num.i;
num->pack.x = v[0] * 511.0f;
num->pack.y = v[1] * 511.0f;
num->pack.z = v[2] * 511.0f;
num->pack.w = v[3];
}
else
{
union pack8_u num;
union pack8_u *num = (union pack8_u *)out;
num.pack.x = v[0] * 127.0f;
num.pack.y = v[1] * 127.0f;
num.pack.z = v[2] * 127.0f;
num.pack.w = v[3] * 127.0f;
return num.i;
num->pack.x = v[0] * 127.0f;
num->pack.y = v[1] * 127.0f;
num->pack.z = v[2] * 127.0f;
num->pack.w = v[3] * 127.0f;
}
return 4;
}
uint32_t R_VaoPackNormal(vec3_t v)
int R_VaoPackNormal(byte *out, vec3_t v)
{
if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
{
union pack10_u num;
union pack10_u *num = (union pack10_u *)out;
num.pack.x = v[0] * 511.0f;
num.pack.y = v[1] * 511.0f;
num.pack.z = v[2] * 511.0f;
num.pack.w = 0;
return num.i;
num->pack.x = v[0] * 511.0f;
num->pack.y = v[1] * 511.0f;
num->pack.z = v[2] * 511.0f;
num->pack.w = 0;
}
else
{
union pack8_u num;
union pack8_u *num = (union pack8_u *)out;
num.pack.x = v[0] * 127.0f;
num.pack.y = v[1] * 127.0f;
num.pack.z = v[2] * 127.0f;
num.pack.w = 0;
num->pack.x = v[0] * 127.0f;
num->pack.y = v[1] * 127.0f;
num->pack.z = v[2] * 127.0f;
num->pack.w = 0;
}
return num.i;
return 4;
}
int R_VaoPackTexCoord(byte *out, vec2_t st)
{
if (glRefConfig.packedTexcoordDataType == GL_HALF_FLOAT)
{
uint16_t *num = (uint16_t *)out;
*num++ = FloatToHalf(st[0]);
*num++ = FloatToHalf(st[1]);
return sizeof(*num) * 2;
}
else
{
float *num = (float *)out;
*num++ = st[0];
*num++ = st[1];
return sizeof(*num) * 2;
}
}
int R_VaoPackColors(byte *out, vec4_t color)
{
if (glRefConfig.packedTexcoordDataType == GL_HALF_FLOAT)
{
uint16_t *num = (uint16_t *)out;
*num++ = FloatToHalf(color[0]);
*num++ = FloatToHalf(color[1]);
*num++ = FloatToHalf(color[2]);
*num++ = FloatToHalf(color[3]);
return sizeof(*num) * 4;
}
else
{
float *num = (float *)out;
*num++ = color[0];
*num++ = color[1];
*num++ = color[2];
*num++ = color[3];
return sizeof(*num) * 4;
}
}
void R_VaoUnpackTangent(vec4_t v, uint32_t b)
{
if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
{
union pack10_u num;
union pack10_u *num = (union pack10_u *)&b;
num.i = b;
v[0] = num.pack.x / 511.0f;
v[1] = num.pack.y / 511.0f;
v[2] = num.pack.z / 511.0f;
v[3] = num.pack.w;
v[0] = num->pack.x / 511.0f;
v[1] = num->pack.y / 511.0f;
v[2] = num->pack.z / 511.0f;
v[3] = num->pack.w;
}
else
{
union pack8_u num;
union pack8_u *num = (union pack8_u *)&b;
num.i = b;
v[0] = num.pack.x / 127.0f;
v[1] = num.pack.y / 127.0f;
v[2] = num.pack.z / 127.0f;
v[3] = num.pack.w / 127.0f;
v[0] = num->pack.x / 127.0f;
v[1] = num->pack.y / 127.0f;
v[2] = num->pack.z / 127.0f;
v[3] = num->pack.w / 127.0f;
}
}
@ -126,23 +167,19 @@ void R_VaoUnpackNormal(vec3_t v, uint32_t b)
{
if (glRefConfig.packedNormalDataType == GL_INT_2_10_10_10_REV)
{
union pack10_u num;
union pack10_u *num = (union pack10_u *)&b;
num.i = b;
v[0] = num.pack.x / 511.0f;
v[1] = num.pack.y / 511.0f;
v[2] = num.pack.z / 511.0f;
v[0] = num->pack.x / 511.0f;
v[1] = num->pack.y / 511.0f;
v[2] = num->pack.z / 511.0f;
}
else
{
union pack8_u num;
union pack8_u *num = (union pack8_u *)&b;
num.i = b;
v[0] = num.pack.x / 127.0f;
v[1] = num.pack.y / 127.0f;
v[2] = num.pack.z / 127.0f;
v[0] = num->pack.x / 127.0f;
v[1] = num->pack.y / 127.0f;
v[2] = num->pack.z / 127.0f;
}
}
@ -312,9 +349,9 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
vao->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
vao->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
vao->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
vao->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT;
vao->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT;
vao->attribs[ATTR_INDEX_TEXCOORD ].type = glRefConfig.packedTexcoordDataType;
vao->attribs[ATTR_INDEX_LIGHTCOORD ].type = glRefConfig.packedTexcoordDataType;
vao->attribs[ATTR_INDEX_COLOR ].type = glRefConfig.packedColorDataType;
vao->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType;
vao->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE;
@ -330,9 +367,9 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
#ifdef USE_VERT_TANGENT_SPACE
vao->attribs[ATTR_INDEX_TANGENT ].offset = dataSize; dataSize += sizeof(uint32_t);
#endif
vao->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += sizeof(verts[0].st);
vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += sizeof(verts[0].lightmap);
vao->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += sizeof(verts[0].vertexColors);
vao->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize;
vao->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += glRefConfig.packedTexcoordDataSize;
vao->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += glRefConfig.packedColorDataSize;
vao->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(uint32_t);
vao->attribs[ATTR_INDEX_POSITION ].stride = dataSize;
@ -358,40 +395,29 @@ vao_t *R_CreateVao2(const char *name, int numVertexes, srfVert_t *verts, int num
for (i = 0; i < numVertexes; i++)
{
uint32_t *p;
// xyz
memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
dataOfs += sizeof(verts[i].xyz);
// normal
p = (uint32_t *)(data + dataOfs);
*p = R_VaoPackNormal(verts[i].normal);
dataOfs += sizeof(uint32_t);
dataOfs += R_VaoPackNormal(data + dataOfs, verts[i].normal);
#ifdef USE_VERT_TANGENT_SPACE
// tangent
p = (uint32_t *)(data + dataOfs);
*p = R_VaoPackTangent(verts[i].tangent);
dataOfs += sizeof(uint32_t);
dataOfs += R_VaoPackTangent(data + dataOfs, verts[i].tangent);
#endif
// vertex texcoords
memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
dataOfs += sizeof(verts[i].st);
// texcoords
dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].st);
// feed vertex lightmap texcoords
memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
dataOfs += sizeof(verts[i].lightmap);
// lightmap texcoords
dataOfs += R_VaoPackTexCoord(data + dataOfs, verts[i].lightmap);
// feed vertex colors
memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
dataOfs += sizeof(verts[i].vertexColors);
// colors
dataOfs += R_VaoPackColors(data + dataOfs, verts[i].vertexColors);
// feed vertex light directions
p = (uint32_t *)(data + dataOfs);
*p = R_VaoPackNormal(verts[i].lightdir);
dataOfs += sizeof(uint32_t);
// light directions
dataOfs += R_VaoPackNormal(data + dataOfs, verts[i].lightdir);
}
vao->vertexesSize = dataSize;