OpenGL2: Support half floats for texcoords and vertex colors.
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1ba9e7a45e
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943259f6b4
10 changed files with 193 additions and 154 deletions
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@ -101,6 +101,7 @@ cvar_t *r_ext_multi_draw_arrays;
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cvar_t *r_ext_framebuffer_object;
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cvar_t *r_ext_texture_float;
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cvar_t *r_arb_half_float_pixel;
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cvar_t *r_arb_half_float_vertex;
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cvar_t *r_ext_framebuffer_multisample;
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cvar_t *r_arb_seamless_cube_map;
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cvar_t *r_arb_vertex_type_2_10_10_10_rev;
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@ -1141,6 +1142,7 @@ void R_Register( void )
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r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_half_float_pixel = ri.Cvar_Get( "r_arb_half_float_pixel", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_half_float_vertex = ri.Cvar_Get( "r_arb_half_float_vertex", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_vertex_type_2_10_10_10_rev = ri.Cvar_Get( "r_arb_vertex_type_2_10_10_10_rev", "1", CVAR_ARCHIVE | CVAR_LATCH);
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