Move some things into renderercommon
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372b07a97a
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13 changed files with 13 additions and 3776 deletions
175
code/renderercommon/tr_image_pcx.c
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175
code/renderercommon/tr_image_pcx.c
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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2008 Ludwig Nussel
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../renderergl1/tr_local.h"
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/*
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========================================================================
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PCX files are used for 8 bit images
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========================================================================
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*/
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typedef struct {
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin,ymin,xmax,ymax;
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unsigned short hres,vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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unsigned short hscreensize, vscreensize;
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char filler[54];
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unsigned char data[];
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} pcx_t;
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void R_LoadPCX ( const char *filename, byte **pic, int *width, int *height)
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{
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union {
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byte *b;
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void *v;
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} raw;
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byte *end;
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pcx_t *pcx;
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int len;
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unsigned char dataByte = 0, runLength = 0;
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byte *out, *pix;
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unsigned short w, h;
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byte *pic8;
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byte *palette;
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int i;
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unsigned size = 0;
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if (width)
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*width = 0;
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if (height)
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*height = 0;
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*pic = NULL;
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//
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// load the file
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//
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len = ri.FS_ReadFile( ( char * ) filename, &raw.v);
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if (!raw.b || len < 0) {
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return;
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}
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if((unsigned)len < sizeof(pcx_t))
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{
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ri.Printf (PRINT_ALL, "PCX truncated: %s\n", filename);
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ri.FS_FreeFile (raw.v);
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return;
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}
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//
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// parse the PCX file
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//
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pcx = (pcx_t *)raw.b;
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end = raw.b+len;
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w = LittleShort(pcx->xmax)+1;
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h = LittleShort(pcx->ymax)+1;
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size = w*h;
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if (pcx->manufacturer != 0x0a
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|| pcx->version != 5
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|| pcx->encoding != 1
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|| pcx->color_planes != 1
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|| pcx->bits_per_pixel != 8
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|| w >= 1024
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|| h >= 1024)
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{
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ri.Printf (PRINT_ALL, "Bad or unsupported pcx file %s (%dx%d@%d)\n", filename, w, h, pcx->bits_per_pixel);
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return;
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}
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pix = pic8 = ri.Malloc ( size );
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raw.b = pcx->data;
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// FIXME: should use bytes_per_line but original q3 didn't do that either
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while(pix < pic8+size)
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{
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if(runLength > 0) {
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*pix++ = dataByte;
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--runLength;
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continue;
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}
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if(raw.b+1 > end)
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break;
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dataByte = *raw.b++;
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if((dataByte & 0xC0) == 0xC0)
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{
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if(raw.b+1 > end)
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break;
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runLength = dataByte & 0x3F;
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dataByte = *raw.b++;
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}
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else
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runLength = 1;
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}
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if(pix < pic8+size)
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{
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ri.Printf (PRINT_ALL, "PCX file truncated: %s\n", filename);
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ri.FS_FreeFile (pcx);
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ri.Free (pic8);
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}
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if (raw.b-(byte*)pcx >= end - (byte*)769 || end[-769] != 0x0c)
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{
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ri.Printf (PRINT_ALL, "PCX missing palette: %s\n", filename);
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ri.FS_FreeFile (pcx);
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ri.Free (pic8);
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return;
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}
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palette = end-768;
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pix = out = ri.Malloc(4 * size );
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for (i = 0 ; i < size ; i++)
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{
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unsigned char p = pic8[i];
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pix[0] = palette[p*3];
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pix[1] = palette[p*3 + 1];
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pix[2] = palette[p*3 + 2];
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pix[3] = 255;
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pix += 4;
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}
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if (width)
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*width = w;
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if (height)
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*height = h;
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*pic = out;
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ri.FS_FreeFile (pcx);
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ri.Free (pic8);
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}
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