OpenGL2: More ssao/depth blur improvements.

This commit is contained in:
SmileTheory 2016-03-11 04:37:50 -08:00
parent 87cb2167bf
commit 93e1feaaad
4 changed files with 21 additions and 12 deletions

View file

@ -1,12 +1,15 @@
attribute vec4 attr_Position;
attribute vec4 attr_TexCoord0;
uniform vec4 u_ViewInfo; // zfar / znear, zfar, 1/width, 1/height
varying vec2 var_ScreenTex;
void main()
{
gl_Position = attr_Position;
var_ScreenTex = attr_TexCoord0.xy;
var_ScreenTex = (floor(attr_TexCoord0.xy * (1.0 / u_ViewInfo.zw - vec2(1.0))) + vec2(0.5)) * u_ViewInfo.zw;
//vec2 screenCoords = gl_Position.xy / gl_Position.w;
//var_ScreenTex = screenCoords * 0.5 + 0.5;
}