- Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
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6 changed files with 584 additions and 368 deletions
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@ -412,35 +412,23 @@ void Sys_UnloadDll( void *dllHandle )
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Sys_LoadDll
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Used to load a development dll instead of a virtual machine
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#1 look in fs_homepath
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#2 look in fs_basepath
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=================
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*/
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void * QDECL Sys_LoadDll( const char *name,
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void *Sys_LoadDll(const char *name,
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intptr_t (QDECL **entryPoint)(int, ...),
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intptr_t (*systemcalls)(intptr_t, ...) )
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intptr_t (*systemcalls)(intptr_t, ...))
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{
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void *libHandle;
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void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
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char fname[MAX_OSPATH];
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char *netpath;
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void *libHandle;
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void (*dllEntry)(intptr_t (*syscallptr)(intptr_t, ...));
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assert( name );
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assert(name);
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Com_sprintf(fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
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Com_Printf( "Loading DLL file: %s\n", name);
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libHandle = Sys_LoadLibrary(name);
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netpath = FS_FindDll(fname);
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if(!netpath) {
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Com_Printf( "Sys_LoadDll(%s) could not find it\n", fname );
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return NULL;
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}
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Com_Printf( "Loading DLL file: %s\n", netpath);
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libHandle = Sys_LoadLibrary(netpath);
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if(!libHandle) {
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Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", netpath, Sys_LibraryError() );
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if(!libHandle)
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{
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Com_Printf("Sys_LoadDll(%s) failed:\n\"%s\"\n", name, Sys_LibraryError());
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return NULL;
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}
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