- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
Check if uivm is loaded before using it Patch adds a check for uivm before using it, fixes running dedicated server using client binary. Missing uivm check pointed out by Ensiform. - Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform - Bug 5052 - Missing podium timer initialization, by Eugene C.
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3 changed files with 4 additions and 3 deletions
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@ -484,7 +484,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
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re.BeginFrame( stereoFrame );
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uiFullscreen = VM_Call( uivm, UI_IS_FULLSCREEN );
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uiFullscreen = (uivm && VM_Call( uivm, UI_IS_FULLSCREEN ));
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// wide aspect ratio screens need to have the sides cleared
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// unless they are displaying game renderings
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