- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton

Check if uivm is loaded before using it

  Patch adds a check for uivm before using it, fixes running dedicated server
  using client binary.

  Missing uivm check pointed out by Ensiform.

- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
This commit is contained in:
Thilo Schulz 2011-06-21 11:36:25 +00:00
parent df1687c5c7
commit 90ede2cb48
3 changed files with 4 additions and 3 deletions

View file

@ -484,7 +484,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
re.BeginFrame( stereoFrame );
uiFullscreen = VM_Call( uivm, UI_IS_FULLSCREEN );
uiFullscreen = (uivm && VM_Call( uivm, UI_IS_FULLSCREEN ));
// wide aspect ratio screens need to have the sides cleared
// unless they are displaying game renderings