OpenGL2: Add r_shadowBlur.

This commit is contained in:
SmileTheory 2016-03-07 02:27:03 -08:00
parent a331637745
commit 90d6f941f8
6 changed files with 73 additions and 43 deletions

View file

@ -1520,6 +1520,7 @@ typedef struct {
image_t *sunRaysImage;
image_t *renderDepthImage;
image_t *pshadowMaps[MAX_DRAWN_PSHADOWS];
image_t *screenScratchImage;
image_t *textureScratchImage[2];
image_t *quarterImage[2];
image_t *calcLevelsImage;
@ -1538,6 +1539,7 @@ typedef struct {
FBO_t *sunRaysFbo;
FBO_t *depthFbo;
FBO_t *pshadowFbos[MAX_DRAWN_PSHADOWS];
FBO_t *screenScratchFbo;
FBO_t *textureScratchFbo[2];
FBO_t *quarterFbo[2];
FBO_t *calcLevelsFbo;
@ -1807,6 +1809,7 @@ extern cvar_t *r_sunlightMode;
extern cvar_t *r_drawSunRays;
extern cvar_t *r_sunShadows;
extern cvar_t *r_shadowFilter;
extern cvar_t *r_shadowBlur;
extern cvar_t *r_shadowMapSize;
extern cvar_t *r_shadowCascadeZNear;
extern cvar_t *r_shadowCascadeZFar;