OpenGL2: Add r_shadowBlur.
This commit is contained in:
parent
a331637745
commit
90d6f941f8
6 changed files with 73 additions and 43 deletions
|
@ -1520,6 +1520,7 @@ typedef struct {
|
|||
image_t *sunRaysImage;
|
||||
image_t *renderDepthImage;
|
||||
image_t *pshadowMaps[MAX_DRAWN_PSHADOWS];
|
||||
image_t *screenScratchImage;
|
||||
image_t *textureScratchImage[2];
|
||||
image_t *quarterImage[2];
|
||||
image_t *calcLevelsImage;
|
||||
|
@ -1538,6 +1539,7 @@ typedef struct {
|
|||
FBO_t *sunRaysFbo;
|
||||
FBO_t *depthFbo;
|
||||
FBO_t *pshadowFbos[MAX_DRAWN_PSHADOWS];
|
||||
FBO_t *screenScratchFbo;
|
||||
FBO_t *textureScratchFbo[2];
|
||||
FBO_t *quarterFbo[2];
|
||||
FBO_t *calcLevelsFbo;
|
||||
|
@ -1807,6 +1809,7 @@ extern cvar_t *r_sunlightMode;
|
|||
extern cvar_t *r_drawSunRays;
|
||||
extern cvar_t *r_sunShadows;
|
||||
extern cvar_t *r_shadowFilter;
|
||||
extern cvar_t *r_shadowBlur;
|
||||
extern cvar_t *r_shadowMapSize;
|
||||
extern cvar_t *r_shadowCascadeZNear;
|
||||
extern cvar_t *r_shadowCascadeZFar;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue