* Replace the ugliness in qgl.h with SDL_opengl.h

This commit is contained in:
Tim Angus 2007-09-05 18:56:39 +00:00
parent 672cfbf16f
commit 904cce6311
3 changed files with 12 additions and 124 deletions

View file

@ -62,12 +62,12 @@ static SDL_Surface *screen = NULL;
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
void ( APIENTRY * qglUnlockArraysEXT) ( void );
PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
/*
===============
@ -387,7 +387,7 @@ static void GLimp_InitExtensions( void )
if ( qglActiveTextureARB )
{
GLint glint = 0;
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint );
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
glConfig.maxActiveTextures = (int) glint;
if ( glConfig.maxActiveTextures > 1 )
{