- Remove "server crashed" message on server shutdown caused by local client disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
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parent
78e6b4a904
commit
90208be35a
4 changed files with 19 additions and 8 deletions
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@ -262,9 +262,6 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
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code = ERR_FATAL;
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}
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// make sure we can get at our local stuff
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FS_PureServerSetLoadedPaks( "", "" );
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// if we are getting a solid stream of ERR_DROP, do an ERR_FATAL
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currentTime = Sys_Milliseconds();
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if ( currentTime - lastErrorTime < 100 ) {
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@ -285,20 +282,22 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
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vsprintf (com_errorMessage,fmt,argptr);
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va_end (argptr);
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if ( code != ERR_DISCONNECT && code != ERR_NEED_CD ) {
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if (code != ERR_DISCONNECT && code != ERR_NEED_CD)
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Cvar_Set("com_errorMessage", com_errorMessage);
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}
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if ( code == ERR_SERVERDISCONNECT ) {
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if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) {
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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// make sure we can get at our local stuff
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FS_PureServerSetLoadedPaks("", "");
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com_errorEntered = qfalse;
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longjmp (abortframe, -1);
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} else if ( code == ERR_DROP || code == ERR_DISCONNECT ) {
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} else if (code == ERR_DROP) {
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Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage);
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SV_Shutdown (va("Server crashed: %s", com_errorMessage));
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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FS_PureServerSetLoadedPaks("", "");
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com_errorEntered = qfalse;
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longjmp (abortframe, -1);
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} else if ( code == ERR_NEED_CD ) {
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@ -311,6 +310,7 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
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} else {
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Com_Printf("Server didn't have CD\n" );
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}
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FS_PureServerSetLoadedPaks("", "");
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longjmp (abortframe, -1);
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} else {
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CL_Shutdown ();
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