- Remove "server crashed" message on server shutdown caused by local client disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
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4 changed files with 19 additions and 8 deletions
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@ -391,6 +391,7 @@ void CL_Snd_Restart_f (void);
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void CL_StartDemoLoop( void );
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void CL_NextDemo( void );
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void CL_ReadDemoMessage( void );
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void CL_StopRecord_f(void);
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void CL_InitDownloads(void);
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void CL_NextDownload(void);
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