- Remove "server crashed" message on server shutdown caused by local client disconnect.

- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
This commit is contained in:
Thilo Schulz 2006-10-27 12:49:55 +00:00
parent 78e6b4a904
commit 90208be35a
4 changed files with 19 additions and 8 deletions

View file

@ -1202,6 +1202,9 @@ void CL_Vid_Restart_f( void ) {
CL_CloseAVI( );
}
if(clc.demorecording)
CL_StopRecord_f();
// don't let them loop during the restart
S_StopAllSounds();
// shutdown the UI

View file

@ -504,8 +504,15 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
// stop recording now so the demo won't have an unnecessary level load at the end.
if(clc.demorecording)
CL_StopRecord_f();
// same fore AVI recording
if(CL_VideoRecording())
CL_CloseAVI();
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed );
FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame

View file

@ -391,6 +391,7 @@ void CL_Snd_Restart_f (void);
void CL_StartDemoLoop( void );
void CL_NextDemo( void );
void CL_ReadDemoMessage( void );
void CL_StopRecord_f(void);
void CL_InitDownloads(void);
void CL_NextDownload(void);