OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.

This commit is contained in:
SmileTheory 2013-11-05 00:08:59 -08:00
parent a7c5fc0ee7
commit 8c3ae8d7d2
8 changed files with 70 additions and 79 deletions

View file

@ -1620,7 +1620,6 @@ typedef struct {
image_t *renderDepthImage;
image_t *pshadowMaps[MAX_DRAWN_PSHADOWS];
image_t *textureScratchImage[2];
image_t *screenScratchImage;
image_t *quarterImage[2];
image_t *calcLevelsImage;
image_t *targetLevelsImage;
@ -1639,7 +1638,6 @@ typedef struct {
FBO_t *depthFbo;
FBO_t *pshadowFbos[MAX_DRAWN_PSHADOWS];
FBO_t *textureScratchFbo[2];
FBO_t *screenScratchFbo;
FBO_t *quarterFbo[2];
FBO_t *calcLevelsFbo;
FBO_t *targetLevelsFbo;