diff --git a/README.md b/README.md index 3e004ad8..f7594120 100644 --- a/README.md +++ b/README.md @@ -36,11 +36,15 @@ use a modern copy from http://icculus.org/gtkradiant/. The original id software readme that accompanied the Q3 source release has been renamed to id-readme.txt so as to prevent confusion. Please refer to the -web-site for updated status. +website for updated status. -More documentation is on: +More documentation including a Player's Guide and Sysadmin Guide is on: http://wiki.ioquake3.org/ +If you've got issues that you aren't sure are worth filing as bugs, or just +want to chat, please visit our forums: +http://discourse.ioquake.org + # Compilation and installation For *nix @@ -481,6 +485,7 @@ The focus for ioq3 is to develop a stable base suitable for further development and provide players with the same Quake 3 experience they've had for years. We do have graphical improvements with the new renderer, but they are off by default. +See opengl2-readme.md for more information. # Building Official Installers @@ -503,13 +508,11 @@ but we have some general guidelines: providing pak0.pk3 and the patch pk3s are not referred to or included in the installer. - * Please include at least an SDL so/dylib/dll on every platform. + * Please include at least a libSDL2 so/dylib/dll on every platform. * Please include an OpenAL so/dylib/dll, since every platform should be using it by now. - * Please contact the mailing list when you've made your installer. - * Please be prepared to alter your installer on the whim of the maintainers. * Your installer will be mirrored to an "official" directory, thus making it