SDL and OpenAL headers.
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102
code/SDL12/include/SDL_main.h
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102
code/SDL12/include/SDL_main.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2004 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id: SDL_main.h,v 1.13 2005/09/27 09:00:42 icculus Exp $";
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#endif
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#ifndef _SDL_main_h
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#define _SDL_main_h
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/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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#if defined(WIN32) || defined(_WIN32) || \
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(defined(__MWERKS__) && !defined(__BEOS__)) || \
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defined(macintosh) || defined(__APPLE__) || \
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defined(__SYMBIAN32__) || defined(QWS)
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#ifdef __cplusplus
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#define C_LINKAGE "C"
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#else
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#define C_LINKAGE
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#endif /* __cplusplus */
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/* The application's main() function must be called with C linkage,
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and should be declared like this:
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#ifdef __cplusplus
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extern "C"
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#endif
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int main(int argc, char *argv[])
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{
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}
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*/
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#define main SDL_main
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/* The prototype for the application's main() function */
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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/* From the SDL library code -- needed for registering the app on Win32 */
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#if defined(WIN32)
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#include "SDL_types.h"
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* This should be called from your WinMain() function, if any */
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extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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/* This can also be called, but is no longer necessary */
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
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extern DECLSPEC void SDLCALL SDL_UnregisterApp();
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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/* From the SDL library code -- needed for registering QuickDraw on MacOS */
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#if defined(macintosh)
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#include "begin_code.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Forward declaration so we don't need to include QuickDraw.h */
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struct QDGlobals;
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/* This should be called from your main() function, if any */
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extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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#endif /* Need to redefine main()? */
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#endif /* _SDL_main_h */
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