- Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973)

- Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
This commit is contained in:
Thilo Schulz 2011-05-04 15:39:35 +00:00
parent 1062c1b87b
commit 876fd7dcb9
4 changed files with 11 additions and 13 deletions

View file

@ -27,14 +27,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
botlib_export_t *botlib_export;
void SV_GameError( const char *string ) {
Com_Error( ERR_DROP, "%s", string );
}
void SV_GamePrint( const char *string ) {
Com_Printf( "%s", string );
}
// these functions must be used instead of pointer arithmetic, because
// the game allocates gentities with private information after the server shared part
int SV_NumForGentity( sharedEntity_t *ent ) {
@ -300,10 +292,10 @@ The module is making a system call
intptr_t SV_GameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case G_PRINT:
SV_GamePrintf((const char*) VMA(1));
Com_Printf( "%s", (const char*)VMA(1) );
return 0;
case G_ERROR:
SV_GameError((const char*) VMA(1));
Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
return 0;
case G_MILLISECONDS:
return Sys_Milliseconds();