OpenGL2: Remove per fragment tangent space calculation code.

This commit is contained in:
SmileTheory 2016-09-14 03:57:51 -07:00
parent 4faf1008a0
commit 8749d62bbd
13 changed files with 5 additions and 130 deletions

View file

@ -128,7 +128,6 @@ vec_t R_CalcTangentSpace(vec3_t tangent, vec3_t bitangent, const vec3_t normal,
return handedness;
}
#ifdef USE_VERT_TANGENT_SPACE
qboolean R_CalcTangentVectors(srfVert_t * dv[3])
{
int i;
@ -189,7 +188,6 @@ qboolean R_CalcTangentVectors(srfVert_t * dv[3])
return qtrue;
}
#endif
/*