OpenGL2: VBO cleanup.
This commit is contained in:
parent
c04d05fd8f
commit
873a02bd3c
8 changed files with 300 additions and 666 deletions
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@ -155,7 +155,7 @@ VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize,
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R_CreateVBO2
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============
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*/
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VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts, unsigned int stateBits, vboUsage_t usage)
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VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts)
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{
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VBO_t *vbo;
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int i;
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@ -164,22 +164,7 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
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int dataSize;
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int dataOfs;
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int glUsage;
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switch (usage)
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{
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case VBO_USAGE_STATIC:
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glUsage = GL_STATIC_DRAW_ARB;
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break;
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case VBO_USAGE_DYNAMIC:
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glUsage = GL_DYNAMIC_DRAW_ARB;
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break;
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default:
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Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
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return NULL;
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}
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int glUsage = GL_STATIC_DRAW_ARB;
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if(!numVertexes)
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return NULL;
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@ -202,279 +187,102 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
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Q_strncpyz(vbo->name, name, sizeof(vbo->name));
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if (usage == VBO_USAGE_STATIC)
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// since these vertex attributes are never altered, interleave them
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vbo->attribs[ATTR_INDEX_POSITION ].enabled = 1;
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vbo->attribs[ATTR_INDEX_NORMAL ].enabled = 1;
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#ifdef USE_VERT_TANGENT_SPACE
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vbo->attribs[ATTR_INDEX_TANGENT ].enabled = 1;
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#endif
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vbo->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1;
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vbo->attribs[ATTR_INDEX_LIGHTCOORD ].enabled = 1;
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vbo->attribs[ATTR_INDEX_COLOR ].enabled = 1;
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vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].enabled = 1;
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vbo->attribs[ATTR_INDEX_POSITION ].count = 3;
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vbo->attribs[ATTR_INDEX_NORMAL ].count = 4;
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vbo->attribs[ATTR_INDEX_TANGENT ].count = 4;
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vbo->attribs[ATTR_INDEX_TEXCOORD ].count = 2;
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vbo->attribs[ATTR_INDEX_LIGHTCOORD ].count = 2;
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vbo->attribs[ATTR_INDEX_COLOR ].count = 4;
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vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].count = 4;
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vbo->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
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vbo->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
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vbo->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
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vbo->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
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vbo->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT;
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vbo->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT;
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vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType;
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vbo->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE;
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vbo->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE;
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vbo->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE;
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vbo->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE;
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vbo->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE;
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vbo->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE;
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vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE;
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vbo->attribs[ATTR_INDEX_POSITION ].offset = 0; dataSize = sizeof(verts[0].xyz);
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vbo->attribs[ATTR_INDEX_NORMAL ].offset = dataSize; dataSize += sizeof(uint32_t);
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#ifdef USE_VERT_TANGENT_SPACE
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vbo->attribs[ATTR_INDEX_TANGENT ].offset = dataSize; dataSize += sizeof(uint32_t);
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#endif
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vbo->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += sizeof(verts[0].st);
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vbo->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += sizeof(verts[0].lightmap);
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vbo->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += sizeof(verts[0].vertexColors);
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vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(uint32_t);
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vbo->attribs[ATTR_INDEX_POSITION ].stride = dataSize;
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vbo->attribs[ATTR_INDEX_NORMAL ].stride = dataSize;
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vbo->attribs[ATTR_INDEX_TANGENT ].stride = dataSize;
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vbo->attribs[ATTR_INDEX_TEXCOORD ].stride = dataSize;
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vbo->attribs[ATTR_INDEX_LIGHTCOORD ].stride = dataSize;
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vbo->attribs[ATTR_INDEX_COLOR ].stride = dataSize;
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vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = dataSize;
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// create VBO
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dataSize *= numVertexes;
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data = ri.Hunk_AllocateTempMemory(dataSize);
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dataOfs = 0;
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for (i = 0; i < numVertexes; i++)
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{
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// since these vertex attributes are never altered, interleave them
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vbo->ofs_xyz = 0;
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dataSize = sizeof(verts[0].xyz);
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if(stateBits & ATTR_NORMAL)
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{
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vbo->ofs_normal = dataSize;
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dataSize += sizeof(uint32_t);
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}
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#ifdef USE_VERT_TANGENT_SPACE
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if(stateBits & ATTR_TANGENT)
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{
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vbo->ofs_tangent = dataSize;
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dataSize += sizeof(uint32_t);
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}
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#endif
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if(stateBits & ATTR_TEXCOORD)
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{
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vbo->ofs_st = dataSize;
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dataSize += sizeof(verts[0].st);
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}
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if(stateBits & ATTR_LIGHTCOORD)
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{
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vbo->ofs_lightmap = dataSize;
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dataSize += sizeof(verts[0].lightmap);
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}
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if(stateBits & ATTR_COLOR)
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{
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vbo->ofs_vertexcolor = dataSize;
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dataSize += sizeof(verts[0].vertexColors);
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}
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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vbo->ofs_lightdir = dataSize;
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dataSize += sizeof(uint32_t);
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}
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vbo->stride_xyz = dataSize;
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vbo->stride_normal = dataSize;
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#ifdef USE_VERT_TANGENT_SPACE
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vbo->stride_tangent = dataSize;
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#endif
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vbo->stride_st = dataSize;
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vbo->stride_lightmap = dataSize;
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vbo->stride_vertexcolor = dataSize;
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vbo->stride_lightdir = dataSize;
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// create VBO
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dataSize *= numVertexes;
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data = ri.Hunk_AllocateTempMemory(dataSize);
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dataOfs = 0;
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//ri.Printf(PRINT_ALL, "CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor,
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//vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor);
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for (i = 0; i < numVertexes; i++)
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{
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// xyz
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memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
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dataOfs += sizeof(verts[i].xyz);
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// normal
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if(stateBits & ATTR_NORMAL)
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{
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uint32_t *p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackNormal(verts[i].normal);
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dataOfs += sizeof(uint32_t);
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}
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#ifdef USE_VERT_TANGENT_SPACE
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// tangent
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if(stateBits & ATTR_TANGENT)
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{
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uint32_t *p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackTangent(verts[i].tangent);
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dataOfs += sizeof(uint32_t);
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}
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#endif
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// vertex texcoords
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if(stateBits & ATTR_TEXCOORD)
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{
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memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
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dataOfs += sizeof(verts[i].st);
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}
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// feed vertex lightmap texcoords
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if(stateBits & ATTR_LIGHTCOORD)
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{
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memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
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dataOfs += sizeof(verts[i].lightmap);
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}
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// feed vertex colors
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if(stateBits & ATTR_COLOR)
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{
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memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
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dataOfs += sizeof(verts[i].vertexColors);
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}
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// feed vertex light directions
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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uint32_t *p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackNormal(verts[i].lightdir);
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dataOfs += sizeof(uint32_t);
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}
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}
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}
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else
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{
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// since these vertex attributes may be changed, put them in flat arrays
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dataSize = sizeof(verts[0].xyz);
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if(stateBits & ATTR_NORMAL)
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{
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dataSize += sizeof(uint32_t);
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}
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#ifdef USE_VERT_TANGENT_SPACE
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if(stateBits & ATTR_TANGENT)
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{
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dataSize += sizeof(uint32_t);
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}
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#endif
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if(stateBits & ATTR_TEXCOORD)
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{
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dataSize += sizeof(verts[0].st);
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}
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if(stateBits & ATTR_LIGHTCOORD)
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{
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dataSize += sizeof(verts[0].lightmap);
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}
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if(stateBits & ATTR_COLOR)
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{
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dataSize += sizeof(verts[0].vertexColors);
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}
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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dataSize += sizeof(uint32_t);
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}
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// create VBO
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dataSize *= numVertexes;
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data = ri.Hunk_AllocateTempMemory(dataSize);
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dataOfs = 0;
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vbo->ofs_xyz = 0;
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vbo->ofs_normal = 0;
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#ifdef USE_VERT_TANGENT_SPACE
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vbo->ofs_tangent = 0;
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#endif
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vbo->ofs_st = 0;
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vbo->ofs_lightmap = 0;
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vbo->ofs_vertexcolor = 0;
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vbo->ofs_lightdir = 0;
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vbo->stride_xyz = sizeof(verts[0].xyz);
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vbo->stride_normal = sizeof(uint32_t);
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#ifdef USE_VERT_TANGENT_SPACE
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vbo->stride_tangent = sizeof(uint32_t);
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#endif
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vbo->stride_vertexcolor = sizeof(verts[0].vertexColors);
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vbo->stride_st = sizeof(verts[0].st);
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vbo->stride_lightmap = sizeof(verts[0].lightmap);
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vbo->stride_lightdir = sizeof(uint32_t);
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//ri.Printf(PRINT_ALL, "2CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor,
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//vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor);
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uint32_t *p;
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// xyz
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
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dataOfs += sizeof(verts[i].xyz);
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}
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memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
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dataOfs += sizeof(verts[i].xyz);
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// normal
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if(stateBits & ATTR_NORMAL)
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{
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vbo->ofs_normal = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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uint32_t *p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackNormal(verts[i].normal);
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dataOfs += sizeof(uint32_t);
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}
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}
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p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackNormal(verts[i].normal);
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dataOfs += sizeof(uint32_t);
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#ifdef USE_VERT_TANGENT_SPACE
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// tangent
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if(stateBits & ATTR_TANGENT)
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{
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vbo->ofs_tangent = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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uint32_t *p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackTangent(verts[i].tangent);
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dataOfs += sizeof(uint32_t);
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}
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}
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p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackTangent(verts[i].tangent);
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dataOfs += sizeof(uint32_t);
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#endif
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// vertex texcoords
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if(stateBits & ATTR_TEXCOORD)
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{
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vbo->ofs_st = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
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dataOfs += sizeof(verts[i].st);
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}
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}
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memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
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dataOfs += sizeof(verts[i].st);
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// feed vertex lightmap texcoords
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if(stateBits & ATTR_LIGHTCOORD)
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{
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vbo->ofs_lightmap = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
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dataOfs += sizeof(verts[i].lightmap);
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}
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}
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memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
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dataOfs += sizeof(verts[i].lightmap);
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// feed vertex colors
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if(stateBits & ATTR_COLOR)
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{
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vbo->ofs_vertexcolor = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
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dataOfs += sizeof(verts[i].vertexColors);
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}
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}
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memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
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dataOfs += sizeof(verts[i].vertexColors);
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// feed vertex lightdirs
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if(stateBits & ATTR_LIGHTDIRECTION)
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{
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vbo->ofs_lightdir = dataOfs;
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for (i = 0; i < numVertexes; i++)
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{
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uint32_t *p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackNormal(verts[i].lightdir);
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dataOfs += sizeof(uint32_t);
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}
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}
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// feed vertex light directions
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p = (uint32_t *)(data + dataOfs);
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*p = R_VboPackNormal(verts[i].lightdir);
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dataOfs += sizeof(uint32_t);
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}
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vbo->vertexesSize = dataSize;
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qglGenBuffersARB(1, &vbo->vertexesVBO);
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@ -556,7 +364,7 @@ IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, v
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R_CreateIBO2
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============
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*/
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IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes, vboUsage_t usage)
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IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes)
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{
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IBO_t *ibo;
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int i;
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@ -564,22 +372,7 @@ IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inInd
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glIndex_t *indexes;
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int indexesSize;
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int glUsage;
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switch (usage)
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{
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case VBO_USAGE_STATIC:
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glUsage = GL_STATIC_DRAW_ARB;
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break;
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case VBO_USAGE_DYNAMIC:
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glUsage = GL_DYNAMIC_DRAW_ARB;
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break;
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default:
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Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
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return NULL;
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}
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int glUsage = GL_STATIC_DRAW_ARB;
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if(!numIndexes)
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return NULL;
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@ -756,31 +549,74 @@ void R_InitVBOs(void)
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offset = 0;
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tess.vbo->ofs_xyz = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES;
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tess.vbo->ofs_normal = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES;
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tess.vbo->attribs[ATTR_INDEX_POSITION ].enabled = 1;
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tess.vbo->attribs[ATTR_INDEX_NORMAL ].enabled = 1;
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#ifdef USE_VERT_TANGENT_SPACE
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tess.vbo->ofs_tangent = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES;
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tess.vbo->attribs[ATTR_INDEX_TANGENT ].enabled = 1;
|
||||
#endif
|
||||
tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].enabled = 1;
|
||||
tess.vbo->attribs[ATTR_INDEX_COLOR ].enabled = 1;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].enabled = 1;
|
||||
|
||||
tess.vbo->attribs[ATTR_INDEX_POSITION ].count = 3;
|
||||
tess.vbo->attribs[ATTR_INDEX_NORMAL ].count = 4;
|
||||
tess.vbo->attribs[ATTR_INDEX_TANGENT ].count = 4;
|
||||
tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].count = 2;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].count = 2;
|
||||
tess.vbo->attribs[ATTR_INDEX_COLOR ].count = 4;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].count = 4;
|
||||
|
||||
tess.vbo->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
|
||||
tess.vbo->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
|
||||
tess.vbo->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
|
||||
tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT;
|
||||
tess.vbo->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType;
|
||||
|
||||
tess.vbo->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE;
|
||||
tess.vbo->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE;
|
||||
tess.vbo->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE;
|
||||
tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE;
|
||||
tess.vbo->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE;
|
||||
|
||||
tess.vbo->attribs[ATTR_INDEX_POSITION ].offset = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES;
|
||||
tess.vbo->attribs[ATTR_INDEX_NORMAL ].offset = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES;
|
||||
#ifdef USE_VERT_TANGENT_SPACE
|
||||
tess.vbo->attribs[ATTR_INDEX_TANGENT ].offset = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES;
|
||||
#endif
|
||||
// these next two are actually interleaved
|
||||
tess.vbo->ofs_st = offset;
|
||||
tess.vbo->ofs_lightmap = offset + sizeof(tess.texCoords[0][0]);
|
||||
offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES;
|
||||
tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].offset = offset;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].offset = offset + sizeof(tess.texCoords[0][0]);
|
||||
offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES;
|
||||
|
||||
tess.vbo->ofs_vertexcolor = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES;
|
||||
tess.vbo->ofs_lightdir = offset;
|
||||
tess.vbo->attribs[ATTR_INDEX_COLOR ].offset = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = offset;
|
||||
|
||||
tess.vbo->stride_xyz = sizeof(tess.xyz[0]);
|
||||
tess.vbo->stride_normal = sizeof(tess.normal[0]);
|
||||
tess.vbo->attribs[ATTR_INDEX_POSITION ].stride = sizeof(tess.xyz[0]);
|
||||
tess.vbo->attribs[ATTR_INDEX_NORMAL ].stride = sizeof(tess.normal[0]);
|
||||
#ifdef USE_VERT_TANGENT_SPACE
|
||||
tess.vbo->stride_tangent = sizeof(tess.tangent[0]);
|
||||
tess.vbo->attribs[ATTR_INDEX_TANGENT ].stride = sizeof(tess.tangent[0]);
|
||||
#endif
|
||||
tess.vbo->stride_vertexcolor = sizeof(tess.vertexColors[0]);
|
||||
tess.vbo->stride_st = sizeof(tess.texCoords[0][0]) * 2;
|
||||
tess.vbo->stride_lightmap = sizeof(tess.texCoords[0][0]) * 2;
|
||||
tess.vbo->stride_lightdir = sizeof(tess.lightdir[0]);
|
||||
tess.vbo->attribs[ATTR_INDEX_COLOR ].stride = sizeof(tess.vertexColors[0]);
|
||||
tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2;
|
||||
tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = sizeof(tess.lightdir[0]);
|
||||
|
||||
dataSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES;
|
||||
|
||||
tess.attribPointers[ATTR_INDEX_POSITION] = tess.xyz;
|
||||
tess.attribPointers[ATTR_INDEX_TEXCOORD] = tess.texCoords;
|
||||
tess.attribPointers[ATTR_INDEX_NORMAL] = tess.normal;
|
||||
#ifdef USE_VERT_TANGENT_SPACE
|
||||
tess.attribPointers[ATTR_INDEX_TANGENT] = tess.tangent;
|
||||
#endif
|
||||
tess.attribPointers[ATTR_INDEX_COLOR] = tess.vertexColors;
|
||||
tess.attribPointers[ATTR_INDEX_LIGHTDIRECTION] = tess.lightdir;
|
||||
|
||||
tess.ibo = R_CreateIBO("tessVertexArray_IBO", NULL, dataSize, VBO_USAGE_DYNAMIC);
|
||||
|
||||
R_BindNullVBO();
|
||||
|
@ -882,80 +718,51 @@ void R_VBOList_f(void)
|
|||
|
||||
/*
|
||||
==============
|
||||
RB_UpdateVBOs
|
||||
RB_UpdateTessVbo
|
||||
|
||||
Adapted from Tess_UpdateVBOs from xreal
|
||||
|
||||
Update the default VBO to replace the client side vertex arrays
|
||||
==============
|
||||
*/
|
||||
void RB_UpdateVBOs(unsigned int attribBits)
|
||||
void RB_UpdateTessVbo(unsigned int attribBits)
|
||||
{
|
||||
GLimp_LogComment("--- RB_UpdateVBOs ---\n");
|
||||
GLimp_LogComment("--- RB_UpdateTessVbo ---\n");
|
||||
|
||||
backEnd.pc.c_dynamicVboDraws++;
|
||||
|
||||
// update the default VBO
|
||||
if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES)
|
||||
{
|
||||
int attribIndex;
|
||||
|
||||
R_BindVBO(tess.vbo);
|
||||
|
||||
// orphan old buffer so we don't stall on it
|
||||
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->vertexesSize, NULL, GL_DYNAMIC_DRAW_ARB);
|
||||
|
||||
if(attribBits & ATTR_BITS)
|
||||
// if nothing to set, set everything
|
||||
if(!(attribBits & ATTR_BITS))
|
||||
attribBits = ATTR_BITS;
|
||||
|
||||
if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD)
|
||||
{
|
||||
if(attribBits & ATTR_POSITION)
|
||||
{
|
||||
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]));
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz);
|
||||
}
|
||||
|
||||
if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD)
|
||||
{
|
||||
// these are interleaved, so we update both if either need it
|
||||
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2);
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords);
|
||||
}
|
||||
|
||||
if(attribBits & ATTR_NORMAL)
|
||||
{
|
||||
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]));
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
|
||||
}
|
||||
|
||||
#ifdef USE_VERT_TANGENT_SPACE
|
||||
if(attribBits & ATTR_TANGENT)
|
||||
{
|
||||
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]));
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(attribBits & ATTR_COLOR)
|
||||
{
|
||||
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]));
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
|
||||
}
|
||||
|
||||
if(attribBits & ATTR_LIGHTDIRECTION)
|
||||
{
|
||||
//ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]));
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz);
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords);
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
|
||||
#ifdef USE_VERT_TANGENT_SPACE
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
|
||||
#endif
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);
|
||||
// these are interleaved, so we update both if either need it
|
||||
// this translates to updating ATTR_TEXCOORD twice as large as it needs
|
||||
attribBits &= ~ATTR_LIGHTCOORD;
|
||||
attribBits |= ATTR_TEXCOORD;
|
||||
}
|
||||
|
||||
for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
|
||||
{
|
||||
if (attribBits & (1 << attribIndex))
|
||||
{
|
||||
vaoAttrib_t *vAtb = &tess.vbo->attribs[attribIndex];
|
||||
|
||||
// note: tess is a VBO where stride == size
|
||||
qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, vAtb->offset, tess.numVertexes * vAtb->stride, tess.attribPointers[attribIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// update the default IBO
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue