OpenGL2: VBO cleanup.
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8 changed files with 300 additions and 666 deletions
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@ -421,7 +421,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
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tess.maxIndex = tess.numVertexes;
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// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
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RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD);
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RB_UpdateTessVbo(ATTR_POSITION | ATTR_TEXCOORD);
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/*
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{
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shaderProgram_t *sp = &tr.textureColorShader;
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