OpenGL2: Add named cubemaps and per-map env.json parsing.

This commit is contained in:
SmileTheory 2016-02-10 16:25:32 -08:00
parent ad952b9537
commit 871872689e
5 changed files with 458 additions and 6 deletions

View file

@ -2936,7 +2936,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
// only print message for first side
if (directed[0] + directed[1] + directed[2] == 0 && cubemapSide == 0)
{
ri.Printf(PRINT_ALL, "cubemap %d (%f, %f, %f) is outside the lightgrid!\n", cubemapIndex, tr.refdef.vieworg[0], tr.refdef.vieworg[1], tr.refdef.vieworg[2]);
ri.Printf(PRINT_ALL, "cubemap %d %s (%f, %f, %f) is outside the lightgrid!\n", cubemapIndex, tr.cubemaps[cubemapIndex].name, tr.refdef.vieworg[0], tr.refdef.vieworg[1], tr.refdef.vieworg[2]);
}
}