When calling qglDrawRangeElementsEXT(), use proper start and end parameters.

This commit is contained in:
James Canete 2012-11-07 00:06:51 +00:00
parent 8234225459
commit 86984eb536
7 changed files with 115 additions and 36 deletions

View file

@ -974,6 +974,8 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
tess.numIndexes = 0; tess.numIndexes = 0;
tess.numVertexes = 0; tess.numVertexes = 0;
tess.firstIndex = 0; tess.firstIndex = 0;
tess.minIndex = 0;
tess.maxIndex = 0;
tess.xyz[tess.numVertexes][0] = x; tess.xyz[tess.numVertexes][0] = x;
tess.xyz[tess.numVertexes][1] = y; tess.xyz[tess.numVertexes][1] = y;
@ -1021,6 +1023,8 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
tess.indexes[tess.numIndexes++] = 0; tess.indexes[tess.numIndexes++] = 0;
tess.indexes[tess.numIndexes++] = 2; tess.indexes[tess.numIndexes++] = 2;
tess.indexes[tess.numIndexes++] = 3; tess.indexes[tess.numIndexes++] = 3;
tess.minIndex = 0;
tess.maxIndex = 3;
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function // FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD); RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD);
@ -1035,7 +1039,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
VectorSet4(color, 1, 1, 1, 1); VectorSet4(color, 1, 1, 1, 1);
GLSL_SetUniformVec4(sp, TEXTURECOLOR_UNIFORM_COLOR, color); GLSL_SetUniformVec4(sp, TEXTURECOLOR_UNIFORM_COLOR, color);
R_DrawElementsVBO(tess.numIndexes, tess.firstIndex); R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex);
//R_BindNullVBO(); //R_BindNullVBO();
//R_BindNullIBO(); //R_BindNullIBO();
@ -1043,6 +1047,8 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
tess.numIndexes = 0; tess.numIndexes = 0;
tess.numVertexes = 0; tess.numVertexes = 0;
tess.firstIndex = 0; tess.firstIndex = 0;
tess.minIndex = 0;
tess.maxIndex = 0;
} }
void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) { void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) {

View file

@ -1939,11 +1939,16 @@ static void R_CreateWorldVBO(void)
{ {
srfTriangle_t *tri; srfTriangle_t *tri;
srf->minIndex = numVerts + srf->triangles->indexes[0];
srf->maxIndex = numVerts + srf->triangles->indexes[0];
for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++) for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
{ {
for(j = 0; j < 3; j++) for(j = 0; j < 3; j++)
{ {
triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j]; triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
} }
} }
@ -1963,11 +1968,16 @@ static void R_CreateWorldVBO(void)
{ {
srfTriangle_t *tri; srfTriangle_t *tri;
srf->minIndex = numVerts + srf->triangles->indexes[0];
srf->maxIndex = numVerts + srf->triangles->indexes[0];
for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++) for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
{ {
for(j = 0; j < 3; j++) for(j = 0; j < 3; j++)
{ {
triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j]; triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
} }
} }
@ -1987,11 +1997,16 @@ static void R_CreateWorldVBO(void)
{ {
srfTriangle_t *tri; srfTriangle_t *tri;
srf->minIndex = numVerts + srf->triangles->indexes[0];
srf->maxIndex = numVerts + srf->triangles->indexes[0];
for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++) for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++)
{ {
for(j = 0; j < 3; j++) for(j = 0; j < 3; j++)
{ {
triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j]; triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j];
srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]);
srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]);
} }
} }
@ -3101,6 +3116,15 @@ void R_MergeLeafSurfaces(void)
vboSurf->numVerts = numVerts; vboSurf->numVerts = numVerts;
vboSurf->firstIndex = firstIndex; vboSurf->firstIndex = firstIndex;
vboSurf->minIndex = *(iboIndexes + firstIndex);
vboSurf->maxIndex = *(iboIndexes + firstIndex);
for (j = 1; j < numTriangles * 3; j++)
{
vboSurf->minIndex = MIN(vboSurf->minIndex, *(iboIndexes + firstIndex + j));
vboSurf->maxIndex = MAX(vboSurf->maxIndex, *(iboIndexes + firstIndex + j));
}
vboSurf->shader = surf1->shader; vboSurf->shader = surf1->shader;
vboSurf->fogIndex = surf1->fogIndex; vboSurf->fogIndex = surf1->fogIndex;

View file

@ -1151,6 +1151,8 @@ typedef struct srfGridMesh_s
// BSP VBO offsets // BSP VBO offsets
int firstVert; int firstVert;
int firstIndex; int firstIndex;
glIndex_t minIndex;
glIndex_t maxIndex;
// static render data // static render data
VBO_t *vbo; // points to bsp model VBO VBO_t *vbo; // points to bsp model VBO
@ -1180,6 +1182,8 @@ typedef struct
// BSP VBO offsets // BSP VBO offsets
int firstVert; int firstVert;
int firstIndex; int firstIndex;
glIndex_t minIndex;
glIndex_t maxIndex;
// static render data // static render data
VBO_t *vbo; // points to bsp model VBO VBO_t *vbo; // points to bsp model VBO
@ -1209,6 +1213,8 @@ typedef struct
// BSP VBO offsets // BSP VBO offsets
int firstVert; int firstVert;
int firstIndex; int firstIndex;
glIndex_t minIndex;
glIndex_t maxIndex;
// static render data // static render data
VBO_t *vbo; // points to bsp model VBO VBO_t *vbo; // points to bsp model VBO
@ -1267,6 +1273,8 @@ typedef struct srfVBOMesh_s
int numIndexes; int numIndexes;
int numVerts; int numVerts;
int firstIndex; int firstIndex;
glIndex_t minIndex;
glIndex_t maxIndex;
// static render data // static render data
VBO_t *vbo; VBO_t *vbo;
@ -1283,6 +1291,8 @@ typedef struct srfVBOMDVMesh_s
// backEnd stats // backEnd stats
int numIndexes; int numIndexes;
int numVerts; int numVerts;
glIndex_t minIndex;
glIndex_t maxIndex;
// static render data // static render data
VBO_t *vbo; VBO_t *vbo;
@ -2363,11 +2373,15 @@ typedef struct shaderCommands_s
int firstIndex; int firstIndex;
int numIndexes; int numIndexes;
int numVertexes; int numVertexes;
glIndex_t minIndex;
glIndex_t maxIndex;
int multiDrawPrimitives; int multiDrawPrimitives;
GLsizei multiDrawNumIndexes[MAX_MULTIDRAW_PRIMITIVES]; GLsizei multiDrawNumIndexes[MAX_MULTIDRAW_PRIMITIVES];
GLvoid * multiDrawFirstIndex[MAX_MULTIDRAW_PRIMITIVES]; glIndex_t *multiDrawFirstIndex[MAX_MULTIDRAW_PRIMITIVES];
GLvoid * multiDrawLastIndex[MAX_MULTIDRAW_PRIMITIVES]; glIndex_t *multiDrawLastIndex[MAX_MULTIDRAW_PRIMITIVES];
glIndex_t multiDrawMinIndex[MAX_MULTIDRAW_PRIMITIVES];
glIndex_t multiDrawMaxIndex[MAX_MULTIDRAW_PRIMITIVES];
// info extracted from current shader // info extracted from current shader
int numPasses; int numPasses;
@ -2382,7 +2396,7 @@ void RB_EndSurface(void);
void RB_CheckOverflow( int verts, int indexes ); void RB_CheckOverflow( int verts, int indexes );
#define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);} #define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);}
void R_DrawElementsVBO( int numIndexes, int firstIndex ); void R_DrawElementsVBO( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex, glIndex_t maxIndex );
void RB_StageIteratorGeneric( void ); void RB_StageIteratorGeneric( void );
void RB_StageIteratorSky( void ); void RB_StageIteratorSky( void );
void RB_StageIteratorVertexLitTexture( void ); void RB_StageIteratorVertexLitTexture( void );

View file

@ -762,6 +762,10 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
vboSurf->mdvSurface = surf; vboSurf->mdvSurface = surf;
vboSurf->numIndexes = surf->numTriangles * 3; vboSurf->numIndexes = surf->numTriangles * 3;
vboSurf->numVerts = surf->numVerts; vboSurf->numVerts = surf->numVerts;
vboSurf->minIndex = 0;
vboSurf->maxIndex = surf->numVerts;
vboSurf->vbo = R_CreateVBO(va("staticMD3Mesh_VBO '%s'", surf->name), data, dataSize, VBO_USAGE_STATIC); vboSurf->vbo = R_CreateVBO(va("staticMD3Mesh_VBO '%s'", surf->name), data, dataSize, VBO_USAGE_STATIC);
vboSurf->vbo->ofs_xyz = ofs_xyz; vboSurf->vbo->ofs_xyz = ofs_xyz;

View file

@ -41,21 +41,22 @@ R_DrawElements
================== ==================
*/ */
void R_DrawElementsVBO( int numIndexes, int firstIndex ) void R_DrawElementsVBO( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex, glIndex_t maxIndex )
{ {
if (glRefConfig.drawRangeElements) if (glRefConfig.drawRangeElements)
qglDrawRangeElementsEXT(GL_TRIANGLES, 0, numIndexes, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(GL_INDEX_TYPE))); qglDrawRangeElementsEXT(GL_TRIANGLES, minIndex, maxIndex, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(GL_INDEX_TYPE)));
else else
qglDrawElements(GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(GL_INDEX_TYPE))); qglDrawElements(GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(GL_INDEX_TYPE)));
} }
static void R_DrawMultiElementsVBO( int multiDrawPrimitives, const GLvoid **multiDrawFirstIndex, GLsizei *multiDrawNumIndexes ) static void R_DrawMultiElementsVBO( int multiDrawPrimitives, glIndex_t *multiDrawMinIndex, glIndex_t *multiDrawMaxIndex,
GLsizei *multiDrawNumIndexes, glIndex_t **multiDrawFirstIndex)
{ {
if (glRefConfig.multiDrawArrays) if (glRefConfig.multiDrawArrays)
{ {
qglMultiDrawElementsEXT(GL_TRIANGLES, multiDrawNumIndexes, GL_INDEX_TYPE, multiDrawFirstIndex, multiDrawPrimitives); qglMultiDrawElementsEXT(GL_TRIANGLES, multiDrawNumIndexes, GL_INDEX_TYPE, (const GLvoid **)multiDrawFirstIndex, multiDrawPrimitives);
} }
else else
{ {
@ -65,7 +66,7 @@ static void R_DrawMultiElementsVBO( int multiDrawPrimitives, const GLvoid **mult
{ {
for (i = 0; i < multiDrawPrimitives; i++) for (i = 0; i < multiDrawPrimitives; i++)
{ {
qglDrawRangeElementsEXT(GL_TRIANGLES, 0, multiDrawNumIndexes[i], multiDrawNumIndexes[i], GL_INDEX_TYPE, multiDrawFirstIndex[i]); qglDrawRangeElementsEXT(GL_TRIANGLES, multiDrawMinIndex[i], multiDrawMaxIndex[i], multiDrawNumIndexes[i], GL_INDEX_TYPE, multiDrawFirstIndex[i]);
} }
} }
else else
@ -153,11 +154,11 @@ static void DrawTris (shaderCommands_t *input) {
if (input->multiDrawPrimitives) if (input->multiDrawPrimitives)
{ {
R_DrawMultiElementsVBO(input->multiDrawPrimitives, (const GLvoid **)input->multiDrawFirstIndex, input->multiDrawNumIndexes); R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex);
} }
else else
{ {
R_DrawElementsVBO(input->numIndexes, input->firstIndex); R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex);
} }
} }
@ -404,11 +405,12 @@ static void ProjectDlightTexture( void ) {
if (tess.multiDrawPrimitives) if (tess.multiDrawPrimitives)
{ {
R_DrawMultiElementsVBO(tess.multiDrawPrimitives, (const GLvoid **)tess.multiDrawFirstIndex, tess.multiDrawNumIndexes); shaderCommands_t *input = &tess;
R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex);
} }
else else
{ {
R_DrawElementsVBO(tess.numIndexes, tess.firstIndex); R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex);
} }
backEnd.pc.c_totalIndexes += tess.numIndexes; backEnd.pc.c_totalIndexes += tess.numIndexes;
@ -856,11 +858,11 @@ static void ForwardDlight( void ) {
if (input->multiDrawPrimitives) if (input->multiDrawPrimitives)
{ {
R_DrawMultiElementsVBO(input->multiDrawPrimitives, (const GLvoid **)input->multiDrawFirstIndex, input->multiDrawNumIndexes); R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex);
} }
else else
{ {
R_DrawElementsVBO(input->numIndexes, input->firstIndex); R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex);
} }
backEnd.pc.c_totalIndexes += tess.numIndexes; backEnd.pc.c_totalIndexes += tess.numIndexes;
@ -1052,11 +1054,11 @@ static void ForwardSunlight( void ) {
if (input->multiDrawPrimitives) if (input->multiDrawPrimitives)
{ {
R_DrawMultiElementsVBO(input->multiDrawPrimitives, (const GLvoid **)input->multiDrawFirstIndex, input->multiDrawNumIndexes); R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex);
} }
else else
{ {
R_DrawElementsVBO(input->numIndexes, input->firstIndex); R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex);
} }
backEnd.pc.c_totalIndexes += tess.numIndexes; backEnd.pc.c_totalIndexes += tess.numIndexes;
@ -1127,11 +1129,11 @@ static void ProjectPshadowVBOGLSL( void ) {
if (input->multiDrawPrimitives) if (input->multiDrawPrimitives)
{ {
R_DrawMultiElementsVBO(input->multiDrawPrimitives, (const GLvoid **)input->multiDrawFirstIndex, input->multiDrawNumIndexes); R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex);
} }
else else
{ {
R_DrawElementsVBO(input->numIndexes, input->firstIndex); R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex);
} }
backEnd.pc.c_totalIndexes += tess.numIndexes; backEnd.pc.c_totalIndexes += tess.numIndexes;
@ -1197,11 +1199,12 @@ static void RB_FogPass( void ) {
if (tess.multiDrawPrimitives) if (tess.multiDrawPrimitives)
{ {
R_DrawMultiElementsVBO(tess.multiDrawPrimitives, (const GLvoid **)tess.multiDrawFirstIndex, tess.multiDrawNumIndexes); shaderCommands_t *input = &tess;
R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex);
} }
else else
{ {
R_DrawElementsVBO(tess.numIndexes, tess.firstIndex); R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex);
} }
} }
@ -1519,11 +1522,11 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
// //
if (input->multiDrawPrimitives) if (input->multiDrawPrimitives)
{ {
R_DrawMultiElementsVBO(input->multiDrawPrimitives, (const GLvoid **)input->multiDrawFirstIndex, input->multiDrawNumIndexes); R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex);
} }
else else
{ {
R_DrawElementsVBO(input->numIndexes, input->firstIndex); R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex);
} }
// allow skipping out to show just lightmaps during development // allow skipping out to show just lightmaps during development
@ -1583,11 +1586,11 @@ static void RB_RenderShadowmap( shaderCommands_t *input )
if (input->multiDrawPrimitives) if (input->multiDrawPrimitives)
{ {
R_DrawMultiElementsVBO(input->multiDrawPrimitives, (const GLvoid **)input->multiDrawFirstIndex, input->multiDrawNumIndexes); R_DrawMultiElementsVBO(input->multiDrawPrimitives, input->multiDrawMinIndex, input->multiDrawMaxIndex, input->multiDrawNumIndexes, input->multiDrawFirstIndex);
} }
else else
{ {
R_DrawElementsVBO(input->numIndexes, input->firstIndex); R_DrawElementsVBO(input->numIndexes, input->firstIndex, input->minIndex, input->maxIndex);
} }
} }
} }

View file

@ -366,6 +366,8 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
int s, t; int s, t;
int firstVertex = tess.numVertexes; int firstVertex = tess.numVertexes;
//int firstIndex = tess.numIndexes; //int firstIndex = tess.numIndexes;
int minIndex = tess.minIndex;
int maxIndex = tess.maxIndex;
vec4_t color; vec4_t color;
//tess.numVertexes = 0; //tess.numVertexes = 0;
@ -415,6 +417,9 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
} }
} }
tess.minIndex = firstVertex;
tess.maxIndex = tess.numVertexes;
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function // FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD); RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD);
/* /*
@ -458,7 +463,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
GLSL_SetUniformMatrix16(sp, GENERIC_UNIFORM_DIFFUSETEXMATRIX, matrix); GLSL_SetUniformMatrix16(sp, GENERIC_UNIFORM_DIFFUSETEXMATRIX, matrix);
} }
R_DrawElementsVBO(tess.numIndexes - tess.firstIndex, tess.firstIndex); R_DrawElementsVBO(tess.numIndexes - tess.firstIndex, tess.firstIndex, tess.minIndex, tess.maxIndex);
//qglDrawElements(GL_TRIANGLES, tess.numIndexes - tess.firstIndex, GL_INDEX_TYPE, BUFFER_OFFSET(tess.firstIndex * sizeof(GL_INDEX_TYPE))); //qglDrawElements(GL_TRIANGLES, tess.numIndexes - tess.firstIndex, GL_INDEX_TYPE, BUFFER_OFFSET(tess.firstIndex * sizeof(GL_INDEX_TYPE)));
@ -468,6 +473,8 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
tess.numIndexes = tess.firstIndex; tess.numIndexes = tess.firstIndex;
tess.numVertexes = firstVertex; tess.numVertexes = firstVertex;
tess.firstIndex = 0; tess.firstIndex = 0;
tess.minIndex = minIndex;
tess.maxIndex = maxIndex;
} }
static void DrawSkyBox( shader_t *shader ) static void DrawSkyBox( shader_t *shader )

View file

@ -214,16 +214,20 @@ void RB_InstantQuad2(vec4_t quadVerts[4], vec2_t texCoords[4])
tess.indexes[tess.numIndexes++] = 0; tess.indexes[tess.numIndexes++] = 0;
tess.indexes[tess.numIndexes++] = 2; tess.indexes[tess.numIndexes++] = 2;
tess.indexes[tess.numIndexes++] = 3; tess.indexes[tess.numIndexes++] = 3;
tess.minIndex = 0;
tess.maxIndex = 3;
RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD); RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD);
GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD); GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD);
R_DrawElementsVBO(tess.numIndexes, tess.firstIndex); R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex);
tess.numIndexes = 0; tess.numIndexes = 0;
tess.numVertexes = 0; tess.numVertexes = 0;
tess.firstIndex = 0; tess.firstIndex = 0;
tess.minIndex = 0;
tess.maxIndex = 0;
} }
@ -461,7 +465,7 @@ static void RB_SurfaceHelper( int numVerts, srfVert_t *verts, int numTriangles,
tess.numVertexes += numVerts; tess.numVertexes += numVerts;
} }
static qboolean RB_SurfaceHelperVBO(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndexes, int firstIndex, int dlightBits, int pshadowBits, qboolean shaderCheck) static qboolean RB_SurfaceHelperVBO(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndexes, int firstIndex, int minIndex, int maxIndex, int dlightBits, int pshadowBits, qboolean shaderCheck)
{ {
int i, mergeForward, mergeBack; int i, mergeForward, mergeBack;
GLvoid *firstIndexOffset, *lastIndexOffset; GLvoid *firstIndexOffset, *lastIndexOffset;
@ -517,20 +521,26 @@ static qboolean RB_SurfaceHelperVBO(VBO_t *vbo, IBO_t *ibo, int numVerts, int nu
if (mergeBack != -1 && mergeForward == -1) if (mergeBack != -1 && mergeForward == -1)
{ {
tess.multiDrawNumIndexes[mergeBack] += numIndexes; tess.multiDrawNumIndexes[mergeBack] += numIndexes;
tess.multiDrawLastIndex[mergeBack] = (byte *)tess.multiDrawFirstIndex[mergeBack] + tess.multiDrawNumIndexes[mergeBack] * sizeof(GL_INDEX_TYPE); tess.multiDrawLastIndex[mergeBack] = tess.multiDrawFirstIndex[mergeBack] + tess.multiDrawNumIndexes[mergeBack];
tess.multiDrawMinIndex[mergeBack] = MIN(tess.multiDrawMinIndex[mergeBack], minIndex);
tess.multiDrawMaxIndex[mergeBack] = MAX(tess.multiDrawMaxIndex[mergeBack], maxIndex);
backEnd.pc.c_multidrawsMerged++; backEnd.pc.c_multidrawsMerged++;
} }
else if (mergeBack == -1 && mergeForward != -1) else if (mergeBack == -1 && mergeForward != -1)
{ {
tess.multiDrawNumIndexes[mergeForward] += numIndexes; tess.multiDrawNumIndexes[mergeForward] += numIndexes;
tess.multiDrawFirstIndex[mergeForward] = firstIndexOffset; tess.multiDrawFirstIndex[mergeForward] = firstIndexOffset;
tess.multiDrawLastIndex[mergeForward] = (byte *)tess.multiDrawFirstIndex[mergeForward] + tess.multiDrawNumIndexes[mergeForward] * sizeof(GL_INDEX_TYPE); tess.multiDrawLastIndex[mergeForward] = tess.multiDrawFirstIndex[mergeForward] + tess.multiDrawNumIndexes[mergeForward];
tess.multiDrawMinIndex[mergeForward] = MIN(tess.multiDrawMinIndex[mergeForward], minIndex);
tess.multiDrawMaxIndex[mergeForward] = MAX(tess.multiDrawMaxIndex[mergeForward], maxIndex);
backEnd.pc.c_multidrawsMerged++; backEnd.pc.c_multidrawsMerged++;
} }
else if (mergeBack != -1 && mergeForward != -1) else if (mergeBack != -1 && mergeForward != -1)
{ {
tess.multiDrawNumIndexes[mergeBack] += numIndexes + tess.multiDrawNumIndexes[mergeForward]; tess.multiDrawNumIndexes[mergeBack] += numIndexes + tess.multiDrawNumIndexes[mergeForward];
tess.multiDrawLastIndex[mergeBack] = (byte *)tess.multiDrawFirstIndex[mergeBack] + tess.multiDrawNumIndexes[mergeBack] * sizeof(GL_INDEX_TYPE); tess.multiDrawLastIndex[mergeBack] = tess.multiDrawFirstIndex[mergeBack] + tess.multiDrawNumIndexes[mergeBack];
tess.multiDrawMinIndex[mergeBack] = MIN(tess.multiDrawMinIndex[mergeBack], MIN(tess.multiDrawMinIndex[mergeForward], minIndex));
tess.multiDrawMaxIndex[mergeBack] = MAX(tess.multiDrawMaxIndex[mergeBack], MAX(tess.multiDrawMaxIndex[mergeForward], maxIndex));
tess.multiDrawPrimitives--; tess.multiDrawPrimitives--;
if (mergeForward != tess.multiDrawPrimitives) if (mergeForward != tess.multiDrawPrimitives)
@ -545,6 +555,8 @@ static qboolean RB_SurfaceHelperVBO(VBO_t *vbo, IBO_t *ibo, int numVerts, int nu
tess.multiDrawNumIndexes[tess.multiDrawPrimitives] = numIndexes; tess.multiDrawNumIndexes[tess.multiDrawPrimitives] = numIndexes;
tess.multiDrawFirstIndex[tess.multiDrawPrimitives] = firstIndexOffset; tess.multiDrawFirstIndex[tess.multiDrawPrimitives] = firstIndexOffset;
tess.multiDrawLastIndex[tess.multiDrawPrimitives] = lastIndexOffset; tess.multiDrawLastIndex[tess.multiDrawPrimitives] = lastIndexOffset;
tess.multiDrawMinIndex[tess.multiDrawPrimitives] = minIndex;
tess.multiDrawMaxIndex[tess.multiDrawPrimitives] = maxIndex;
tess.multiDrawPrimitives++; tess.multiDrawPrimitives++;
} }
@ -562,7 +574,7 @@ RB_SurfaceTriangles
============= =============
*/ */
static void RB_SurfaceTriangles( srfTriangles_t *srf ) { static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) ) if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
{ {
return; return;
} }
@ -623,6 +635,8 @@ static void RB_SurfaceBeam( void )
tess.numVertexes = 0; tess.numVertexes = 0;
tess.numIndexes = 0; tess.numIndexes = 0;
tess.firstIndex = 0; tess.firstIndex = 0;
tess.minIndex = 0;
tess.maxIndex = 0;
for ( i = 0; i <= NUM_BEAM_SEGS; i++ ) { for ( i = 0; i <= NUM_BEAM_SEGS; i++ ) {
VectorCopy(start_points[ i % NUM_BEAM_SEGS ], tess.xyz[tess.numVertexes++]); VectorCopy(start_points[ i % NUM_BEAM_SEGS ], tess.xyz[tess.numVertexes++]);
@ -639,6 +653,9 @@ static void RB_SurfaceBeam( void )
tess.indexes[tess.numIndexes++] = 1 + (i + 1) * 2; tess.indexes[tess.numIndexes++] = 1 + (i + 1) * 2;
} }
tess.minIndex = 0;
tess.maxIndex = tess.numVertexes;
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function // FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
RB_UpdateVBOs(ATTR_POSITION); RB_UpdateVBOs(ATTR_POSITION);
@ -658,11 +675,13 @@ static void RB_SurfaceBeam( void )
GLSL_SetUniformVec4(sp, TEXTURECOLOR_UNIFORM_COLOR, color); GLSL_SetUniformVec4(sp, TEXTURECOLOR_UNIFORM_COLOR, color);
} }
R_DrawElementsVBO(tess.numIndexes, tess.firstIndex); R_DrawElementsVBO(tess.numIndexes, tess.firstIndex, tess.minIndex, tess.maxIndex);
tess.numIndexes = 0; tess.numIndexes = 0;
tess.numVertexes = 0; tess.numVertexes = 0;
tess.firstIndex = 0; tess.firstIndex = 0;
tess.minIndex = 0;
tess.maxIndex = 0;
} }
//================================================================================ //================================================================================
@ -1286,7 +1305,7 @@ RB_SurfaceFace
============== ==============
*/ */
static void RB_SurfaceFace( srfSurfaceFace_t *srf ) { static void RB_SurfaceFace( srfSurfaceFace_t *srf ) {
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) ) if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
{ {
return; return;
} }
@ -1353,7 +1372,7 @@ static void RB_SurfaceGrid( srfGridMesh_t *srf ) {
int pshadowBits; int pshadowBits;
//int *vDlightBits; //int *vDlightBits;
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) ) if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
{ {
return; return;
} }
@ -1611,7 +1630,7 @@ static void RB_SurfaceFlare(srfFlare_t *surf)
static void RB_SurfaceVBOMesh(srfVBOMesh_t * srf) static void RB_SurfaceVBOMesh(srfVBOMesh_t * srf)
{ {
RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qfalse ); RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qfalse );
} }
void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface) void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface)
@ -1636,6 +1655,8 @@ void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface)
tess.numIndexes += surface->numIndexes; tess.numIndexes += surface->numIndexes;
tess.numVertexes += surface->numVerts; tess.numVertexes += surface->numVerts;
tess.minIndex = surface->minIndex;
tess.maxIndex = surface->maxIndex;
//mdvModel = surface->mdvModel; //mdvModel = surface->mdvModel;
//mdvSurface = surface->mdvSurface; //mdvSurface = surface->mdvSurface;