Update opus from 1.1 to 1.1.4
Define FLOAT_APPROX in Makefile and misc/msvc12/quake3.vcxproj.
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146 changed files with 11919 additions and 2111 deletions
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@ -98,7 +98,7 @@
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\opus-1.1\include;..\..\code\opus-1.1\celt;..\..\code\opus-1.1\silk;..\..\code\opus-1.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -150,7 +150,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\opus-1.1\include;..\..\code\opus-1.1\celt;..\..\code\opus-1.1\silk;..\..\code\opus-1.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)quake3.pch</PrecompiledHeaderOutputFile>
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@ -203,7 +203,7 @@
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\opus-1.1\include;..\..\code\opus-1.1\celt;..\..\code\opus-1.1\silk;..\..\code\opus-1.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -249,7 +249,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl-7.35.0;..\..\code\AL;..\..\code\opus-1.1\include;..\..\code\opus-1.1\celt;..\..\code\opus-1.1\silk;..\..\code\opus-1.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)quake3.pch</PrecompiledHeaderOutputFile>
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