* OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now
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@ -109,13 +109,16 @@ follows:
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...and comment out/remove the duplicated code marked by '>'.
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4. If you didn't install the DirectX SDK in C:\DXSDK\, edit DXSDK_DIR in
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code/unix/Makefile to reflect the new location.
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5. Perform the usual precompilation sacrificial ritual.
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6. Open an MSys terminal, and follow the instructions for compiling on Linux.
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7. Steal underpants
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8. ????
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9. Profit!
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4. If you didn't install the DirectX SDK in C:\DXSDK\, add DXSDK_DIR to
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code/unix/Makefile.local to reflect the new location.
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5. If you want OpenAL support, aquire some OpenAL headers and put them in
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/include/AL/ beneath your MinGW dir. If not, add "USE_OPENAL=0" to
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code/unix/Makefile.local.
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6. Perform the usual precompilation sacrificial ritual.
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7. Open an MSys terminal, and follow the instructions for compiling on Linux.
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8. Steal underpants
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9. ?????
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10. Profit!
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Creating mods compatible with Q3 1.32b
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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