OpenGL2: Vertex array object support.

This commit is contained in:
SmileTheory 2014-10-14 01:50:44 -07:00
parent 873a02bd3c
commit 84206c8598
19 changed files with 582 additions and 666 deletions

View file

@ -421,7 +421,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
tess.maxIndex = tess.numVertexes;
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
RB_UpdateTessVbo(ATTR_POSITION | ATTR_TEXCOORD);
RB_UpdateTessVao(ATTR_POSITION | ATTR_TEXCOORD);
/*
{
shaderProgram_t *sp = &tr.textureColorShader;
@ -466,7 +466,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, vector);
}
R_DrawElementsVBO(tess.numIndexes - tess.firstIndex, tess.firstIndex, tess.minIndex, tess.maxIndex);
R_DrawElementsVao(tess.numIndexes - tess.firstIndex, tess.firstIndex, tess.minIndex, tess.maxIndex);
//qglDrawElements(GL_TRIANGLES, tess.numIndexes - tess.firstIndex, GL_INDEX_TYPE, BUFFER_OFFSET(tess.firstIndex * sizeof(glIndex_t)));