OpenGL2: Vertex array object support.

This commit is contained in:
SmileTheory 2014-10-14 01:50:44 -07:00
parent 873a02bd3c
commit 84206c8598
19 changed files with 582 additions and 666 deletions

View file

@ -125,7 +125,7 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ )
{
R_VboUnpackNormal(offset, *normal);
R_VaoUnpackNormal(offset, *normal);
xyz[0] += offset[0] * scale;
xyz[1] += offset[1] * scale;
@ -145,7 +145,7 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
ds->deformationWave.phase + off,
ds->deformationWave.frequency );
R_VboUnpackNormal(offset, *normal);
R_VaoUnpackNormal(offset, *normal);
xyz[0] += offset[0] * scale;
xyz[1] += offset[1] * scale;
@ -170,7 +170,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ ) {
vec3_t fNormal;
R_VboUnpackNormal(fNormal, *normal);
R_VaoUnpackNormal(fNormal, *normal);
scale = 0.98f;
scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale,
@ -189,7 +189,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
VectorNormalizeFast( fNormal );
*normal = R_VboPackNormal(fNormal);
*normal = R_VaoPackNormal(fNormal);
}
}
@ -213,7 +213,7 @@ void RB_CalcBulgeVertexes( deformStage_t *ds ) {
float scale;
vec3_t fNormal;
R_VboUnpackNormal(fNormal, *normal);
R_VaoUnpackNormal(fNormal, *normal);
off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now );
@ -277,7 +277,7 @@ void DeformText( const char *text ) {
height[1] = 0;
height[2] = -1;
R_VboUnpackNormal(fNormal, tess.normal[0]);
R_VaoUnpackNormal(fNormal, tess.normal[0]);
CrossProduct( fNormal, height, width );
// find the midpoint of the box