OpenGL2: Vertex array object support.
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873a02bd3c
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84206c8598
19 changed files with 582 additions and 666 deletions
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@ -104,6 +104,7 @@ cvar_t *r_arb_half_float_pixel;
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cvar_t *r_ext_framebuffer_multisample;
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cvar_t *r_arb_seamless_cube_map;
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cvar_t *r_arb_vertex_type_2_10_10_10_rev;
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cvar_t *r_arb_vertex_array_object;
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cvar_t *r_mergeMultidraws;
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cvar_t *r_mergeLeafSurfaces;
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@ -944,15 +945,12 @@ void GL_SetDefaultState( void )
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//
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glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
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glState.vertexAttribsState = 0;
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glState.vertexAttribPointersSet = 0;
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glState.currentProgram = 0;
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qglUseProgramObjectARB(0);
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qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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glState.currentVBO = NULL;
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glState.currentIBO = NULL;
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glState.currentVao = NULL;
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qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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qglDepthMask( GL_TRUE );
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@ -1136,6 +1134,7 @@ void R_Register( void )
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r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_vertex_type_2_10_10_10_rev = ri.Cvar_Get( "r_arb_vertex_type_2_10_10_10_rev", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
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"0", CVAR_ARCHIVE | CVAR_LATCH );
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@ -1442,7 +1441,7 @@ void R_Init( void ) {
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GLSL_InitGPUShaders();
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R_InitVBOs();
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R_InitVaos();
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R_InitShaders();
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@ -1492,7 +1491,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
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if (glRefConfig.framebufferObject)
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FBO_Shutdown();
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R_DeleteTextures();
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R_ShutdownVBOs();
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R_ShutdownVaos();
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GLSL_ShutdownGPUShaders();
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}
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