OpenGL2: Vertex array object support.
This commit is contained in:
parent
873a02bd3c
commit
84206c8598
19 changed files with 582 additions and 666 deletions
|
@ -412,7 +412,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
|
|||
tess.xyz[baseVertex + j][1] = tempVert[1];
|
||||
tess.xyz[baseVertex + j][2] = tempVert[2];
|
||||
|
||||
tess.normal[baseVertex + j] = R_VboPackNormal(tempNormal);
|
||||
tess.normal[baseVertex + j] = R_VaoPackNormal(tempNormal);
|
||||
|
||||
tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
|
||||
tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue