OpenGL2: Vertex array object support.
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19 changed files with 582 additions and 666 deletions
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@ -726,6 +726,17 @@ extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
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#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
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#endif
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// GL_ARB_vertex_array_object
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extern void (APIENTRY * qglBindVertexArrayARB)(GLuint array);
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extern void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays);
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extern void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays);
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extern GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array);
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#ifndef GL_ARB_vertex_array_object
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#define GL_ARB_vertex_array_object
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#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
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#endif
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#if defined(WIN32)
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// WGL_ARB_create_context
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#ifndef WGL_ARB_create_context
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