First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4736 #4730 #4731 #4732 #4733 #4735 #4736 #4737 #4738 #4739
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6 changed files with 25 additions and 14 deletions
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@ -359,10 +359,10 @@ static void AutospriteDeform( void ) {
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vec3_t leftDir, upDir;
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if ( tess.numVertexes & 3 ) {
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ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name );
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ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name );
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}
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if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
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ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name );
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ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name );
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}
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oldVerts = tess.numVertexes;
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