First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:

#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
This commit is contained in:
Thilo Schulz 2010-08-29 17:32:54 +00:00
parent 392b246ee9
commit 83a3e2ae1b
6 changed files with 25 additions and 14 deletions

View file

@ -359,10 +359,10 @@ static void AutospriteDeform( void ) {
vec3_t leftDir, upDir;
if ( tess.numVertexes & 3 ) {
ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name );
ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name );
}
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name );
ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name );
}
oldVerts = tess.numVertexes;