Fix some "> MAX_*" to be ">= MAX_*".

This commit is contained in:
Zack Middleton 2012-11-18 19:09:54 +00:00
parent d635193e19
commit 82f83cd092
5 changed files with 8 additions and 8 deletions

View file

@ -1121,7 +1121,7 @@ void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin )
VectorCopy( origin, sanOrigin );
S_AL_SanitiseVector( sanOrigin );
if ( entityNum < 0 || entityNum > MAX_GENTITIES )
if ( entityNum < 0 || entityNum >= MAX_GENTITIES )
Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum );
VectorCopy( sanOrigin, entityList[entityNum].origin );
}
@ -1135,7 +1135,7 @@ Necessary for i.g. Western Quake3 mod which is buggy.
*/
static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx)
{
if (entityNum < 0 || entityNum > MAX_GENTITIES)
if (entityNum < 0 || entityNum >= MAX_GENTITIES)
Com_Error(ERR_DROP, "ERROR: S_AL_CheckInput: bad entitynum %i", entityNum);
if (sfx < 0 || sfx >= numSfx)