Don't scale shadow multipliers by overbrightbits, and improve documentation.

This commit is contained in:
SmileTheory 2013-04-22 21:52:16 -07:00
parent feb012152c
commit 8270d54a25
6 changed files with 52 additions and 26 deletions

View file

@ -1789,10 +1789,10 @@ typedef struct {
int viewCluster;
float mapLightScale;
float sunShadowScale;
qboolean sunShadows;
vec3_t sunLight; // from the sky shader for this level
vec3_t sunAmbient;
vec3_t sunDirection;
frontEndCounters_t pc;