Don't scale shadow multipliers by overbrightbits, and improve documentation.
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6 changed files with 52 additions and 26 deletions
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@ -3277,7 +3277,8 @@ void RE_LoadWorldMap( const char *name ) {
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}
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// set default map light scale
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tr.mapLightScale = 1.0f;
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tr.mapLightScale = 1.0f;
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tr.sunShadowScale = 0.5f;
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// set default sun direction to be used if it isn't
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// overridden by a shader
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