Don't scale shadow multipliers by overbrightbits, and improve documentation.

This commit is contained in:
SmileTheory 2013-04-22 21:52:16 -07:00
parent feb012152c
commit 8270d54a25
6 changed files with 52 additions and 26 deletions

View file

@ -3277,7 +3277,8 @@ void RE_LoadWorldMap( const char *name ) {
}
// set default map light scale
tr.mapLightScale = 1.0f;
tr.mapLightScale = 1.0f;
tr.sunShadowScale = 0.5f;
// set default sun direction to be used if it isn't
// overridden by a shader