Make testgun command without argument disable test gun model
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fb4b206709
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809a7765b2
1 changed files with 6 additions and 1 deletions
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@ -71,6 +71,7 @@ can then be moved around
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void CG_TestModel_f (void) {
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void CG_TestModel_f (void) {
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vec3_t angles;
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vec3_t angles;
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cg.testGun = qfalse;
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memset( &cg.testModelEntity, 0, sizeof(cg.testModelEntity) );
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memset( &cg.testModelEntity, 0, sizeof(cg.testModelEntity) );
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if ( trap_Argc() < 2 ) {
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if ( trap_Argc() < 2 ) {
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return;
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return;
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@ -96,7 +97,6 @@ void CG_TestModel_f (void) {
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angles[ROLL] = 0;
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angles[ROLL] = 0;
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AnglesToAxis( angles, cg.testModelEntity.axis );
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AnglesToAxis( angles, cg.testModelEntity.axis );
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cg.testGun = qfalse;
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}
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}
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/*
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/*
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@ -108,6 +108,11 @@ Replaces the current view weapon with the given model
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*/
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*/
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void CG_TestGun_f (void) {
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void CG_TestGun_f (void) {
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CG_TestModel_f();
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CG_TestModel_f();
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if ( !cg.testModelEntity.hModel ) {
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return;
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}
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cg.testGun = qtrue;
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cg.testGun = qtrue;
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cg.testModelEntity.renderfx = RF_MINLIGHT | RF_DEPTHHACK | RF_FIRST_PERSON;
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cg.testModelEntity.renderfx = RF_MINLIGHT | RF_DEPTHHACK | RF_FIRST_PERSON;
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}
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}
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