diff --git a/Makefile b/Makefile index de2b3526..08f7623f 100644 --- a/Makefile +++ b/Makefile @@ -322,7 +322,7 @@ endif ############################################################################# INSTALL=install -MKDIR=mkdir +MKDIR=mkdir -p EXTRA_FILES= CLIENT_EXTRA_FILES= @@ -836,7 +836,6 @@ ifeq ($(PLATFORM),irix64) ARCH=mips CC = c99 - MKDIR = mkdir -p BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \ -I. -I$(ROOT)/usr/include @@ -865,7 +864,7 @@ ifeq ($(PLATFORM),sunos) CC=gcc INSTALL=ginstall - MKDIR=gmkdir + MKDIR=gmkdir -p COPYDIR="/usr/local/share/games/quake3" ifneq ($(ARCH),x86) @@ -1379,34 +1378,28 @@ ifneq ($(PLATFORM),darwin) endif makedirs: - @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi - @if [ ! -d $(B) ];then $(MKDIR) $(B);fi - @if [ ! -d $(B)/autoupdater ];then $(MKDIR) $(B)/autoupdater;fi - @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi - @if [ ! -d $(B)/client/opus ];then $(MKDIR) $(B)/client/opus;fi - @if [ ! -d $(B)/client/vorbis ];then $(MKDIR) $(B)/client/vorbis;fi - @if [ ! -d $(B)/renderergl1 ];then $(MKDIR) $(B)/renderergl1;fi - @if [ ! -d $(B)/renderergl2 ];then $(MKDIR) $(B)/renderergl2;fi - @if [ ! -d $(B)/renderergl2/glsl ];then $(MKDIR) $(B)/renderergl2/glsl;fi - @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi - @if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi - @if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi - @if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi - @if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi - @if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi - @if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi - @if [ ! -d $(B)/$(MISSIONPACK) ];then $(MKDIR) $(B)/$(MISSIONPACK);fi - @if [ ! -d $(B)/$(MISSIONPACK)/cgame ];then $(MKDIR) $(B)/$(MISSIONPACK)/cgame;fi - @if [ ! -d $(B)/$(MISSIONPACK)/game ];then $(MKDIR) $(B)/$(MISSIONPACK)/game;fi - @if [ ! -d $(B)/$(MISSIONPACK)/ui ];then $(MKDIR) $(B)/$(MISSIONPACK)/ui;fi - @if [ ! -d $(B)/$(MISSIONPACK)/qcommon ];then $(MKDIR) $(B)/$(MISSIONPACK)/qcommon;fi - @if [ ! -d $(B)/$(MISSIONPACK)/vm ];then $(MKDIR) $(B)/$(MISSIONPACK)/vm;fi - @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi - @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi - @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi - @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi - @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi - @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi + @$(MKDIR) $(B)/autoupdater + @$(MKDIR) $(B)/client/opus + @$(MKDIR) $(B)/client/vorbis + @$(MKDIR) $(B)/renderergl1 + @$(MKDIR) $(B)/renderergl2 + @$(MKDIR) $(B)/renderergl2/glsl + @$(MKDIR) $(B)/ded + @$(MKDIR) $(B)/$(BASEGAME)/cgame + @$(MKDIR) $(B)/$(BASEGAME)/game + @$(MKDIR) $(B)/$(BASEGAME)/ui + @$(MKDIR) $(B)/$(BASEGAME)/qcommon + @$(MKDIR) $(B)/$(BASEGAME)/vm + @$(MKDIR) $(B)/$(MISSIONPACK)/cgame + @$(MKDIR) $(B)/$(MISSIONPACK)/game + @$(MKDIR) $(B)/$(MISSIONPACK)/ui + @$(MKDIR) $(B)/$(MISSIONPACK)/qcommon + @$(MKDIR) $(B)/$(MISSIONPACK)/vm + @$(MKDIR) $(B)/tools/asm + @$(MKDIR) $(B)/tools/etc + @$(MKDIR) $(B)/tools/rcc + @$(MKDIR) $(B)/tools/cpp + @$(MKDIR) $(B)/tools/lburg ############################################################################# # QVM BUILD TOOLS @@ -2831,10 +2824,10 @@ copyfiles: release @if [ ! -d $(COPYDIR)/$(BASEGAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi ifneq ($(BUILD_GAME_SO),0) ifneq ($(BUILD_BASEGAME),0) - -$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASEGAME) + -$(MKDIR) -m 0755 $(COPYDIR)/$(BASEGAME) endif ifneq ($(BUILD_MISSIONPACK),0) - -$(MKDIR) -p -m 0755 $(COPYDIR)/$(MISSIONPACK) + -$(MKDIR) -m 0755 $(COPYDIR)/$(MISSIONPACK) endif endif