* Remove the SDL patch as it has since been incorporated into SDL svn

This commit is contained in:
Tim Angus 2009-10-18 00:02:24 +00:00
parent 5dfed62006
commit 7afb92be27
2 changed files with 0 additions and 616 deletions

20
README
View file

@ -425,26 +425,6 @@ SDL Keyboard Differences
text. Also, in addition to the nominated console keys, Shift-ESC is hard
coded to always toggle the console.
Mouse Input On Windows
ioq3 uses SDL to abstract away as much as possible from platform specific
implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs
and limitations with respect to mouse input on the Windows platform. We
provide a patch against the SDL subversion 1.2 branch which fixes the
following problems:
* DirectX (and thus DirectInput) driver not functional when using an
OpenGL SDL_Surface.
* DirectX (and thus DirectInput) driver not functional in windowed mode.
* Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5
not exposing the required functionality. Use DirectInput 7 instead.
* Low quality mouse input data when using the windib driver due to use of
WM_MOUSEMOVE events. Use GetCursorPos API call instead.
The patch can be found in misc/sdl-win32-fixes.diff.
PNG support
ioquake3 supports the use of PNG (Portable Network Graphic) images as
textures. It should be noted that the use of such images in a map will