* Remove the SDL patch as it has since been incorporated into SDL svn
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README
20
README
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@ -425,26 +425,6 @@ SDL Keyboard Differences
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text. Also, in addition to the nominated console keys, Shift-ESC is hard
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coded to always toggle the console.
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Mouse Input On Windows
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ioq3 uses SDL to abstract away as much as possible from platform specific
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implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs
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and limitations with respect to mouse input on the Windows platform. We
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provide a patch against the SDL subversion 1.2 branch which fixes the
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following problems:
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* DirectX (and thus DirectInput) driver not functional when using an
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OpenGL SDL_Surface.
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* DirectX (and thus DirectInput) driver not functional in windowed mode.
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* Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5
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not exposing the required functionality. Use DirectInput 7 instead.
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* Low quality mouse input data when using the windib driver due to use of
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WM_MOUSEMOVE events. Use GetCursorPos API call instead.
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The patch can be found in misc/sdl-win32-fixes.diff.
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PNG support
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ioquake3 supports the use of PNG (Portable Network Graphic) images as
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textures. It should be noted that the use of such images in a map will
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